Clopfic Posted October 24, 2018 Share Posted October 24, 2018 I downloaded a mod and when I launched my game after enabling it, my saved game said everything was missing, so I go to look and ALL of my mods are disabled. I re-enabled them all and now my fallout won't launch because it messed up all the load orders. Fantastic. Link to comment Share on other sites More sharing options...
Grestorn Posted October 24, 2018 Share Posted October 24, 2018 Yes, I've seen that as well. This seems to be a bug which happens rarely. It's not a big issue, because you can just reenable them all (click the list, Ctrl-A to select them all and then select "Enable"). The sort order is managed automatically anyway, i.e. just click "Sort now", if you've disabled auto-sorting. Your fallout setup is certainly not messed up. Link to comment Share on other sites More sharing options...
Clopfic Posted October 24, 2018 Author Share Posted October 24, 2018 Yes, I've seen that as well. This seems to be a bug which happens rarely. It's not a big issue, because you can just reenable them all (click the list, Ctrl-A to select them all and then select "Enable"). The sort order is managed automatically anyway, i.e. just click "Sort now", if you've disabled auto-sorting. Your fallout setup is certainly not messed up. This is not very easy for someone like me, I am not mod savvy at all. I download the mods to the manager and hope it does all the work. I switched to this from NMM due to the fact it is no longer supported and it's just been the most horrible time setting this up. I don't even know how to make some of the mods I had in the past work anymore either. Link to comment Share on other sites More sharing options...
Grestorn Posted October 24, 2018 Share Posted October 24, 2018 That's why you shouldn't have to deal with the load order yourself. In NMM you had to (or use an external tool like LOOT), Vortex handles this for you (LOOT is integrated). The disabling of the plugins is an unintended bug. Bugs exists - and in NMM are a lot of bugs as well. Link to comment Share on other sites More sharing options...
Clopfic Posted October 24, 2018 Author Share Posted October 24, 2018 That's why you shouldn't have to deal with the load order yourself. In NMM you had to (or use an external tool like LOOT), Vortex handles this for you (LOOT is integrated). The disabling of the plugins is an unintended bug. Bugs exists - and in NMM are a lot of bugs as well. Honestly, I don't really know what most of that is, like the LOOT thing. Only thing I knew to do with NMM is "Would you like to override X?" but with this, it's not as easy for me... and I know bugs exist, I expected this to have bugs, I just posted here for it because I didn't know if it was common or if I did something wrong. Link to comment Share on other sites More sharing options...
Grestorn Posted October 24, 2018 Share Posted October 24, 2018 LOOT is a tool which manages the plugin load order. https://loot.github.io/If you wanted to get the plugins sorted properly in NMM, you either had to know and understand A LOT of in depth detail or use LOOT. You're confusing the load order and the install order. The install order is what you controlled when answering that "Would you like to overwrite",,, in NMM. The load order is the order of the list of plugins in NMM. I recommend reading this: http://wiki.tesnexus.com/index.php/About_Load_Orders Understanding the difference between the install order of lose files and the load order of plugins is essential. What got "lost" by disabling all plugins was the load order, not the install order, and the load order can be managed automatically, so you're save, nothing got broken irreversibly. Link to comment Share on other sites More sharing options...
chanchan05 Posted October 24, 2018 Share Posted October 24, 2018 That's why you shouldn't have to deal with the load order yourself. In NMM you had to (or use an external tool like LOOT), Vortex handles this for you (LOOT is integrated). The disabling of the plugins is an unintended bug. Bugs exists - and in NMM are a lot of bugs as well. Honestly, I don't really know what most of that is, like the LOOT thing. Only thing I knew to do with NMM is "Would you like to override X?" but with this, it's not as easy for me... and I know bugs exist, I expected this to have bugs, I just posted here for it because I didn't know if it was common or if I did something wrong. If you weren't using LOOT with NMM and didn't even know what it is, then it's a good thing you left that. If you accidentally overrode something that should have been the other way around, you can end up with a broken game or a broken save, and not know it until you're 30hours later in with an irrecoverable save. Basically, this is COMPLETELY different from NMM. Forget everything you know about how NMM handles things. Link to comment Share on other sites More sharing options...
Clopfic Posted October 24, 2018 Author Share Posted October 24, 2018 That's why you shouldn't have to deal with the load order yourself. In NMM you had to (or use an external tool like LOOT), Vortex handles this for you (LOOT is integrated). The disabling of the plugins is an unintended bug. Bugs exists - and in NMM are a lot of bugs as well. Honestly, I don't really know what most of that is, like the LOOT thing. Only thing I knew to do with NMM is "Would you like to override X?" but with this, it's not as easy for me... and I know bugs exist, I expected this to have bugs, I just posted here for it because I didn't know if it was common or if I did something wrong. If you weren't using LOOT with NMM and didn't even know what it is, then it's a good thing you left that. If you accidentally overrode something that should have been the other way around, you can end up with a broken game or a broken save, and not know it until you're 30hours later in with an irrecoverable save. Basically, this is COMPLETELY different from NMM. Forget everything you know about how NMM handles things. Yeah it is completely different. I can't really cope because it's not as easy for me. The only thing I would do is follow mod author instructions on what to overwrite when it pops up and boom, i'd be done. Now it's just a 50/50 in my eyes because I downloaded all my previous mods and about a quarter of them don't work when on the mod page they clearly do. it's very frustrating. Link to comment Share on other sites More sharing options...
chanchan05 Posted October 24, 2018 Share Posted October 24, 2018 That's why you shouldn't have to deal with the load order yourself. In NMM you had to (or use an external tool like LOOT), Vortex handles this for you (LOOT is integrated). The disabling of the plugins is an unintended bug. Bugs exists - and in NMM are a lot of bugs as well. Honestly, I don't really know what most of that is, like the LOOT thing. Only thing I knew to do with NMM is "Would you like to override X?" but with this, it's not as easy for me... and I know bugs exist, I expected this to have bugs, I just posted here for it because I didn't know if it was common or if I did something wrong. If you weren't using LOOT with NMM and didn't even know what it is, then it's a good thing you left that. If you accidentally overrode something that should have been the other way around, you can end up with a broken game or a broken save, and not know it until you're 30hours later in with an irrecoverable save. Basically, this is COMPLETELY different from NMM. Forget everything you know about how NMM handles things. Yeah it is completely different. I can't really cope because it's not as easy for me. The only thing I would do is follow mod author instructions on what to overwrite when it pops up and boom, i'd be done. Now it's just a 50/50 in my eyes because I downloaded all my previous mods and about a quarter of them don't work when on the mod page they clearly do. it's very frustrating. If anything is getting overwritten by mods using Vortex from other mods a popup will appear regarding conflicts. It's all the same. The difference here is that you can reverse the overwriting by changing the rule, unlike in NMM where to reverse overwriting you need to uninstall and reinstall the mods that was overwritten. So what happens here is to say "yes to overwrite" is just basically set conflict to "load after". The BEST thing about Vortex and the WORST thing about NMM are the overwrites. Vortex does not overwrite anything permanently, which makes trouble shooting easier. NMM overwrites stuff so it can create problems later on, especially on complex mod builds with plenty of overwrites and custom load order rules. For example, because NMM has no rules, when I was using NMM, I had to set rules via LOOT. Link to comment Share on other sites More sharing options...
sopmac45 Posted October 25, 2018 Share Posted October 25, 2018 That's why you shouldn't have to deal with the load order yourself. In NMM you had to (or use an external tool like LOOT), Vortex handles this for you (LOOT is integrated). The disabling of the plugins is an unintended bug. Bugs exists - and in NMM are a lot of bugs as well. Honestly, I don't really know what most of that is, like the LOOT thing. Only thing I knew to do with NMM is "Would you like to override X?" but with this, it's not as easy for me... and I know bugs exist, I expected this to have bugs, I just posted here for it because I didn't know if it was common or if I did something wrong. If you weren't using LOOT with NMM and didn't even know what it is, then it's a good thing you left that. If you accidentally overrode something that should have been the other way around, you can end up with a broken game or a broken save, and not know it until you're 30hours later in with an irrecoverable save. Basically, this is COMPLETELY different from NMM. Forget everything you know about how NMM handles things. Yeah it is completely different. I can't really cope because it's not as easy for me. The only thing I would do is follow mod author instructions on what to overwrite when it pops up and boom, i'd be done. Now it's just a 50/50 in my eyes because I downloaded all my previous mods and about a quarter of them don't work when on the mod page they clearly do. it's very frustrating. It is frustrating because in your mind it is. You have to forget about how you were doing things back in NMM and focus on using Vortex and trust it. If you start comparing, you will not get to know Vortex as you should. I am going to give you my procedures : - Install your game.- Go to game options and setup your game video options- Log it to Vortex and just leave it as it is ….- Play your game till you get out of the Vault or Helgen ( if it is Skyrim ). Save it at that point and exit the game. - Setup you .ini files so you can mod your game- Using Xedit, clean your master files / DLC's - In Vortex, do this setup : a - SETTINGS --- INTERFACE --- turn ON everything under CUSTOMISATION and ADVANCE. Under DASHLETS, turn ON whatever you want to show in your DASHBOARDb - SETTINGS --- VORTEX ---- have PER USER and STABLEc - SETTINGS --- DOWNLOADS --- turn HANDLE to ON - Go to NEXUS game mods page ( whichever game you are playing ) and start downloading your mods ( one by one ). Anytime you download, go back to Vortex so you can wait for the mod to download completely. Hit the INSTALL and ENABLE when prompted. Once your mod is enabled, go to PLUGINS and ENABLE the AUTO-SORT tab so anytime you download a mod, the plugin associated with that mod will be sorted automatically ( this is practically LOOT what is doing that for you completely automatically ). You need to setup AUTO-SORT only ONE TIME.- Download another mod. If this mod that you downloaded conflicts ( red bolt will be shown on that mod ) with other, click on the RED BOLT of the LAST MOD enabled; a small window will pop up and will show the mod ( s ) conflicting with your LAST MOD ENABLED ( the one where you click on the red bolt ). At this point, you have to make a decision, and you need to choose either : NO RULE, LOAD BEFORE or LOAD AFTER. If you choose LOAD AFTER, you are telling Vortex to LOAD the mod on which you click the red bolt ( the last one you enabled ) to load after the mod(s) showing in that screen, in other words, you will be overriding the other mods. DO NOT WAIT TILL ALL YOUR MODS HAVE BEEN DOWNLOADED / ENABLED because you will get confused. Resolve your conflicts as you enabled a mod, one by one. - Once you finish enabling all of your mods, go to your PLUGINS section and sort the plugins if you want. - That's it. If you have a Script Extender ( SKSE or FOse ) then launch your game either from inside Vortex or outside from the icon in your desktop. Vortex does not have to be open or logged in for you to play your game. Have fun. Those are my steps and once you do it one time as I indicated to you, you will have no problem at all. Forget about NMM and LOOT and trust Vortex. Remember, if you have a crash while playing, is not Vortex's fault, but some mod that you probably have that is causing the crash. Vortex is not responsible for that but you who actually was the person to downloaded that mod. If you find which one is the culprit, go back to Vortex and DISABLE the MOD ---- DO NOT DELETE IT or REMOVE IT ….. just DISABLE the mod and see if the problem goes away. If everything is fine, you are good to go and forget about that mod that you setup to be disabled. It won't hurt your game. Link to comment Share on other sites More sharing options...
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