Mktavish Posted October 29, 2018 Share Posted October 29, 2018 Mktavish, Pickysaurus' post was the one that was helpful. I accidentally quoted your's instead of his in my next response. Therefore you did get an answer from staff. I was referring to you and Reneer as being the unhelpful ones and then appoligized later for saying that. Well I'm glad we cleared that up ! PixelHate is a great guy! I am using his numbers resource, and he has responded to me. I don't see him saying anything in either of these threads. He was post #3 & #5 of that thread , which I didn't chime in till #8 . And Reneer , PixleHate & Me were pretty much saying the same thing ... No ? To close the issue: I am going to go ahead and do what I am doing until someone tells me I can't. You and I are almost the same age. Let's both act like it. We are both of Unknown age ? How are we suppose to act then ? Are you implying we are both so old we have trouble reading and remembering things ? But glad the issue is closed ;) Oh, and nothing in that other thread addresses the issue in this one. The other is a modders resource that includes a mesh and texture, which are obviously "assets" that belong to the creator. This issue is about an ESP file where the author has not stated permissions anywhere.. Yes I am in agreement that they are different issues and of course need different threads , plus nothing wrong with some open discussion on it in my view. And I'm sorry if you don't find that helpful :confused: What am I doing with Another Interior Mod.esp? Modifying his interiors a bit to add new stuff and enemies, and even removing some statics and repositioning things. Adding new signs to the exteriors of his interiors to give visible clues that there is actually an interior there. Duplicating his interiors to create my own. Then modifying them to be different. Using some of his retrextures in my interiors (he used vanilla textures on some nodes of vanilla meshes) That is starting to sound kind of sticky unless you keep their files intact as master dependencies. Of which when moving references around or editing the reference in some way that leaves other possible references to the base object un touched.I think you would need to turn their file into an .esm , and leave it that way (But then that brings up it's own problems) . Otherwise both instances of the reference will now render game side. But it may be enough just to ESMify their file , save the change in yours , then put it back . And of course that is just a guess at this point ... sorry you hate guesses so much , but they are a natural step in getting to answers . Link to comment Share on other sites More sharing options...
GamerRick Posted October 30, 2018 Author Share Posted October 30, 2018 (edited) Let's forget that other post please. I was looking for a response from a Nexus person at that point, and Pickysaurus's post was corrected by M48AS. Why I didn't see M48As's post before my next post and the fact that I quoted the wrong one (now realizing that the quote button is on the bottom) means I need to slow down and pay better attention. The permission issue is not having a positive result on my mental disposition. :wacko: :wallbash: :ermm: So, what is the verdict on AIM? If I proceed and the AIM author or someone else complains to the Nexus about it, what will happen? Will I get banned for it? The thing with NMC textures really deflated me late last night. I have modified a LOT of textures (213 files 92Megs), not realizing at the time that those textures are actually from the NMC mod. You know now Beth did their texturing? Many times they would pack a bunch of them into one DDS file. So, if I want to change some detail, like a window and/or trim item, I gotta open the file in Photoshop and mask out just the little part I want to change. Since NMC changes almost every texture in the game... So I'm screwed. If I go back and redo all of my changes to the vanilla texture, it means that my changes will now clash with everything else I don't edit that is using the NMC texture. I can see why NMC claims he has gotten hundreds of requests for permission. Make the most popular retexture mod and then refuse to let anyone else make a mod that depends on it? It is probably obvious how that makes me feel! I don't have the talent or desire to retexture everything I would have to. I can see now why so many modders just give up. I hate giving up! But I also hate that I am fighting other modders just for the ability to freely share my own creation. Who creates a free resource using free resources on the internet and then wants maniacal control over it??? (Rhetorical) Edited October 30, 2018 by GamerRick Link to comment Share on other sites More sharing options...
Reneer Posted October 30, 2018 Share Posted October 30, 2018 (edited) So, what is the verdict on AIM? If I proceed and the AIM author or someone else complains to the Nexus about it, what will happen? Will I get banned for it? Not a Nexus moderator, obviously, but my guess would be that if you use someone's assets (modifying, patching, etc) without permission (which AIM doesn't have written down anywhere that I can see) then you risk having your mod taken down from the Nexus until you remove the AIM assets / linkage. But that will likely only happen if the person who made AIM complains to Nexus about it. Edited October 30, 2018 by Reneer Link to comment Share on other sites More sharing options...
GamerRick Posted October 30, 2018 Author Share Posted October 30, 2018 I searched the forum for "banned" and found an answer I like for my use of AIM: A 2014 response by M48AS Excerpt:You do not need permission of a mod author to make that author's mod a requirement for a mod you would upload. Simply put, if you upload a mod that requires the user to have Ling's Coiffure installed so your mod works correctly, you do not need the author of Lings permission. I think I now have a basis to mount a legal defense, and we can just let our lawyers fight it out in court for years if necessary. Link to comment Share on other sites More sharing options...
Reneer Posted October 30, 2018 Share Posted October 30, 2018 (edited) I searched the forum for "banned" and found an answer I like for my use of AIM: A 2014 response by M48AS Excerpt:You do not need permission of a mod author to make that author's mod a requirement for a mod you would upload. Simply put, if you upload a mod that requires the user to have Ling's Coiffure installed so your mod works correctly, you do not need the author of Lings permission.I think I now have a basis to mount a legal defense, and we can just let our lawyers fight it out in court for years if necessary. Any particular reason you're choosing to go with M48AS's interpretation? Because they're not staff or anything (of course, neither am I). Edited October 30, 2018 by Reneer Link to comment Share on other sites More sharing options...
GamerRick Posted October 31, 2018 Author Share Posted October 31, 2018 (edited) 1. It's answer I want (duh). I thought it was obvious I need to be told NO YOU CAN"T USE A MOD THAT WAY WITHOUT EXPLICIT PERMISSION 2. No one refuted his response, and I doubt most can understand your's. You are the only one who has said anything remotely intelligent on the NO side. Unless an Admin (or other official Nexus person) wants to chime in, I am going to assume that this is a gray area and no one else really wants to give a definitive answer. So, at this point I am going to capitalize on this gray hole of ignorance and just go for it. No one said that this would be a bannable offense in my perusal of posts I read through. The only down side would be that WatelandLoner decides to make a fuss. Then I will take out the dependency and relist the mod. It turns out updating my textures to use vanilla textures instead of NMC's wasn't that big. Edited October 31, 2018 by GamerRick Link to comment Share on other sites More sharing options...
GamerRick Posted November 2, 2018 Author Share Posted November 2, 2018 What happened to the last two posts? Mktavish, are you on the NO side too? I thought you were leaning towards the "YES if no one complains" side. Link to comment Share on other sites More sharing options...
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