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Fallout 76 brought to fallout 4?


Akulakha

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Lets play "sim games developers".

 

Imagine you have some investment capital and "own" a content design and development team with experience delivering successful interactive entertainment content (games).

 

Because capitalism is non negotiable you need to generate new revenue to pay for food, rent, amazon prime and a significant profit multiple to invest for the future.

 

Of the many and varied things you could invest your money and direct your team to do for the next N years, what would be best ... do the same old thing with the same old market, try something new to open a new market, stay in bed 'cos its all too hard ?

 

ps "We have always done it this way with these people" is guaranteed obsolescence and death.

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Lets play "sim games developers".

 

Imagine you have some investment capital and "own" a content design and development team with experience delivering successful interactive entertainment content (games).

 

Because capitalism is non negotiable you need to generate new revenue to pay for food, rent, amazon prime and a significant profit multiple to invest for the future.

 

Of the many and varied things you could invest your money and direct your team to do for the next N years, what would be best ... do the same old thing with the same old market, try something new to open a new market, stay in bed 'cos its all too hard ?

 

ps "We have always done it this way with these people" is guaranteed obsolescence and death.

 

I don't buy this argument. No one is saying Beth should keep doing the same old thing with the same old market. But there's a difference between evolving/expanding/re-imagining a franchise in order to keep it fresh versus jumping blind and half-arsed into a completely new one.

 

Compare Beth's management of ES and FO to how Ubisoft has handled Assassin's Creed (and keep in mind I'm no fan of Ubisoft, but I'll give the Devil his due)...

 

Initially, AC2/Brotherhood/Revelations developed and improved on the original game. AC3 was more ambitious, but didn't really work. The game mechanics were half-baked. AC4 Black Flag then came along and fixed everything that was wrong with AC3 - the result was an excellent and original game. Back on track so to speak. Unity and Syndicate were relative disappointments as they struggled to find a new formula. Ubisoft finally found the correct new formula with Origins, which Odyssey now builds upon (haven't played it yet, but by all accounts a very decent game). So, in the case of AC, you have a developer constantly trying to take their franchise to the next level. Sure, it's hit and miss. Ubisoft's overly prolific release schedule over the past decade is at least partly to blame. But Beth has gone to the other extreme, choosing to release a major new single-player game every half-decade or so. As a result, the expectations are greater and they can't afford to be hit and miss.

 

Rockstar has a similarly long gap between its major titles, but crucially GTA and RDR deliver the goods with each release. Same with CD Projekt and The Witcher.

 

In Skyrim and FO4, Beth had two of the biggest games of the past decade. But instead of developing those titles and taking them to the next stage (and making a ton of money in the process), they keep getting distracted by (vanity) projects outside their expertise. First the relative disappointment of ESO, and now the complete train crash that is FO76.

 

When people think of a Bethesda game, they think large, epic single-layer RPGs. Many also expect a game that can support some major modding from the player community. So, instead of trying to compete with Fortnite, Beth really should be focused on developing the next generation of single-player RPGs - with the aim of keeping its existing fan-base happy, while simultaneously expanding that market (which is what Skyrim, and to a lesser degree, FO4 both managed to do).

Edited by crawe1x
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