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luddemann

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This is my current character, and probably one of my favourites in a very long time. I've taken some significant roleplaying liberties throughout the playthrough, weaving the main story and the Dawnguard DLC into a single story. Very basically, the prophecy being pursued by Harkon now includes the idea that when the sun is blotted out by tainting Auriel's Bow, the souls of people killed on Nirn are unable to return to Aetherius and Alduin's destiny to consume the world can never be completed. Nirn would thus become a plain of lost souls mingling with the living, terrorised by both dragons and the risen Dragon Cult as well as a never ending horde of vampires. Basically, an eternal End of the World type scenario. Alternatively, this apocalypse can be averted by using Auriel's Bow, being an Aedric artifact, to slay the World-Eater and ostensibly avert any end of the world scenario.

 

Name: Joran 'the Broad-Hand' Narakvaarn.

Race: Nord, though his mother's father was a Reachman.

Weapon: A custom reinforced bow.

Armor: Following his arrest and subsequent escape, he wears iron plate. Once he's able to return to Fort Dawnguard, however, he dons a new set of Dawnguard armour once again.

 

Joran's parents were traveling merchants, killed in a rockslide in the Reach when he was little more than an infant. He was discovered by a traveling guard patrol and taken to a nearby village, where he was taken in by a slave miner and his wife who had very recently lost their own baby. He was raised as a miner, and his presence served to soften the local Silver-Blood enforcers towards their charges and vice versa. But an accident in the tunnels when he was 11 killed his adoptive mother and crippled his ailing adoptive father, and on the urgings of his surviving family and even the Silver-Blood thug-guards, he fled the settlement and traveled east into Whiterun hold. His 'death' was reported to Throngvar Silver-Blood in a long list of casualties, and he was summarily forgotten.

 

For several years he wandered Skyrim alone, stealing what he needed to survive and learning steadily how to defend himself. When he was 17, he stumbled into a cave during a storm and was faced with a starving vampire. The creature almost killed him, but he was rescued by a taciturn Redguard man named Isran, who then subjected him to the painful process of curing the blood sickness that would have eventually turned him into a vampire himself. Isran took the young adventurer under his wing, teaching him the arts of tracking and combat. Under Isran's tutelage he discovered that he was an exceptional archer, and in time crafted for himself a unique bow that could not only take out targets at incredible distances but also served to boost the weight of his punches in close-quarters combat.

 

When he was 28 years old, on a mission for the Dawnguard to a suspected vampire nest along the White River, Joran was arrested by Imperial forces near Darkwater Crossing and taken to Helgen to face execution as a suspected rebel alongside Ulfric Stormcloak and his top lieutenants. In the chaos of the following dragon attack, he was able to escape with an Imperial officer named Hadvar, who escorted him to Bleak Falls Barrow in order to confront the vampires living there. Here began the race between the Dawnguard and Clan Volkihar to discover the secret of the return of the dragons and to claim the one weapon capable of either defeating the World Eater or plunging all of Nirn into a never-ending apocalypse.

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Name: Hi'kim Alik'r (Even though I beat the game and Dawnguard main storu, my character is not dovahkiin.)

 

Race: Redguard

 

Class: Elementalist

 

Major Skills: Destruction magic, Conjuration magic (Atronach only) Alteration magic, and Restoration magic

 

Minor: Alchemy, Enchantment, and Speech craft.

 

Favorite weapon: None, he has always depended on his mastery over the elements, or sweet honey tongue (just ask *insert female npc*)

 

Quote: "The secrets of the Hiradirge will be mine, it is just will take a bit of patience and meticulous Researching."

 

Short Story:

Hi'Kim is a Redguard who spawns from the Alik'r deserts, in search of the lost power of The Hiradirge Ansei wizard group. The reason behind his search is still unknown, but his search lead him across many provinces of Tamerial and even caused him to seek out Hermaeus Mora in exchange for servitude to the Daedric Prince of Knowledge and Memories. Like many other of his kind, he holds no love for the manipulation of the mind or resurrection of the dead, but unlike his kind; he holds no qualm with communing with Daedra or even befriending a vampire under the right circumstances. Despite the creatures that he tends to associate with, he has proven time and time again, that he is more then willing to lend his magic to those who need it; s long as it doesn't step on the toes of his governing Daedric Prince, or Azura and Meridia; two other Daedra Lords that he has willingly served before.

 

http://i57.tinypic.com/otdppz.jpg

http://i57.tinypic.com/wsl1s.jpg

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Name: Ghor'Za

Race: Orc

Perk focus: Alchemy, Ranged, One handed, Destruction, Alteration, Restoration, Wayfarer (PerMa), Blacksmithing, light armor.

 

Description (Short): Ghor'Za is an orphaned Orc shaman who's home has been destroyed by a dragon. She fled to Skyrim to seek a neighboring stronghold when she was captured by the Empire and taken to Helgen for execution. She now fights for the glory of the Orcs and hopes that Malacath will deem her his champion as she slays dragons.

 

Description (Long): Ghor'Za grew up in the secluded Orc strong hold of Nazrbur'Yal in the mountain range between Hammerfell and Skyrim. She always had an affinity for tuning into the earthly powers of Nirn and became adept at drawing upon the destructive nature of the elements. The wise woman taught her how to harness her powers of frost, fire, and shock magic, while teaching her to become as hard a rock, summoning light when there was none, and channeling her magic through her axe. Ghor'Za became efficient at mending the wounds of her Orc brothers and sisters with restoration magic. She was allowed to join the hunting parties at a young age where she learned how to use a bow, track, skin, and butcher her kills. She learned of plants and used them to create deadly toxins she would apply to her arrows. She could also crack rock with the best of the Orcish miners and was not too bad around the forge, though she preferred to work with the leather of the hides she would tan. She found light armor allowed her to channel her magically abilities better than heavy armor could afford and used it to make her a deadly, yet versatile warrior-shaman.

 

Though she had a promising future, here skills were still young and needed more practice. Sadly they were of little use when the sky turned dark and a massive black dragon flew overhead and laid waste to their stronghold. She was convinced this was a sign from Malacath who was telling her "Only the strongest survive, even against the most powerful threats" She found herself buried under a pile of rubble and after surveying the hold, all she found were the corpses of her fellow Orc-kin. She took this as a sign that she must hunt down and destroy this dragon to earn the favor of Malacath. She packed up what little belongings survived and headed to the mountains, tracking the beast.

 

She traveled for days through the winding mountain passes, hunting and foraging, until she came across a mighty sabercat. These sabercats where not found near her stronghold and this was the first time she had seen one. Her arrows did little to kill the beast and within moments, it had pounced on her, clawing her face and leaving three deep gashes in her skin. After a short melee with the creature, she managed to push herself upwards and both of them rolled down the side of the sloped hill they were fighting on. Crashing and tumbling all the way down, breaking bush and branch, while the two fell. After a few moments of regaining herself, she stood up to find the beast dead at her feet. But before she could reveal in her victory, she found herself surrounded by Imperial soldiers with their swords drawn and pressed against her neck. They accused her of being a "Stormcloak" spy, although she had never heard of this term before. She refused to answer to any human and spit on the ground in front the accusers feet while drawing her war axe. Before she could swing, the soldier behind her slammed his sword pummel on her head and knocked her out. As Ghor'Za was loosing consciousness she overhead them say "Put her on the cart with the rest of em', we'll sort her out in Helgen when we arrive". What seemed like days later Ghor'Za awoke in a cart full of humans, stripped of her gear. The human across from her spoke, but she remained silent. As the human rambled on about horses and some place called "Rorikstead" she heard a familiar beastly roar echo through the distant valleys. Ghor'Za knew exactly what that sound was and knew the beast was coming back for her. She smiled, looked up at the other humans and said "You're all going to die. Malacath give me strength....nobody bests an Orc..."

 

http://static-3.nexusmods.com/15/images/110/6588603-1418836474.jpg

Edited by Dkboy24
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Name: Wyrdalon

 

Race: Altmer

 

Age: Just over two hundred

 

Eye color: Gold

 

Hair color: Gold

 

Build: Tall, sleek and muscular

 

Scars: Three parallel ones on left cheek

 

Beliefs: The Nine Divines

 

Heritage: Seer-Mages of Summerset

 

Ideal: Honor, Courage, Resolve

 

Allegiance: Himself

 

Blood: Highborn

 

Birthsign: Atronach

 

 

Class: Spellsword

 

Equipment: Daedric Armor, dual blades Vahlok and Dinok

 

Skills: Master at all magic arts, Excellent swordfighter, competent alchemist and blacksmith, excellent enchanter, Thu'um mastery

 

Titles:

Dragonborn

Harbinger of the Companions

Alduin's Bane

Arch-Mage of Winterhold

Thanes of all 9 holds

Former Aldmeri Lord

Vampire Slayer

and many others too long to list here.

 

Summary: Wyrdalon is the son of the fabled Aldmeri seer-mage Rynandor the Bold. He was thirty tears old and fighting alongside Imperial Legion in Cyrodiil during the Oblivion Crisis. He was fighting at the brutal battle of the Imperial City, just at the same time which his father was defending the Crystal Tower. He is the only alive witness of Martin Septim defeating Dagon himself. When Thalmor claimed success for the ending of the Oblivion Crisis, Rynandor was one of the first to oppose them, and as a result, he was disgraced and exiled, then assassinated upon a ship bound for Anvil. As Wyrdalon was planning to finish what his father started, Thalmor overthrew the Kigng of Summerset in a bloody uprising. Having nothing to do and willing to become strong enough to finish what his father started, he joined the army.

 

He quickly distinguished himself in the ranks of the Seventh Aldmeri Legion, a legion famed for its excellent battlemages and their respect to the Code of Aldmeris. Several years before the Great War, he was commanding the entire legion. His force participated in battles at Hammerfell and Cyrodiil, but the entire legion refused to take part in the assault upon the Imperial City.

 

Soon after the war's end, Wyrdalon had finally found enough evidence to reveal all the atrocities committed by the Thalmor in two centuries. But fate had other things in store for him. As he made his final preparations, the suspicious Thalmor accused him of betrayal, using forged evidence. An order was placed on him to be captured and sent to trial.

 

Thalmor knew a fair, public trial would give Wyrdalon a chance to present his evidence, and they used the order as a cover for killing him. Justicars chased the former Lord across Tamriel, and finally caught him on the border between Hammerfell and Skyrim. Wyrdalon broke through, killing several justicars, but while attempting to escape, he was captured by an Imperial cohort laying ambush to capture Ulfric Stormcloak, and sent to Helgen along with the captured Stormcloak force to be executed, only to escape when Alduin attacked the town.

 

Later, he learned his destiny as Dragonborn. His achievements involve killing Alduin, Harkon and Miraak. Despite his newfound power and wealth, a fire still burns within his heart. A fire which only the destruction of Thalmor can extinguish.

 

 

 

 

Sorry but because of some computer problems, I can not provide a screenshot.

I apologize for grammar mistakes, English is not my mother tongue.

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  • 4 weeks later...

Name: Aya

Age: 12

Race: Nord Hybrid

 

Aya lost her parents in a bandit raid when she was 1 year old.

A small boat arrived to Winterhold.

On that boat was Aya and an old man.

The old man walked towards the college covering Aya head.

When he was standing infront of the college, he handed Aya over to Mirabelle Ervine.

Mirabelle Ervine questioned the old man, he turned away and told her to keep care of the little girl.

Mirabelle told the man that the college is not a daycare, but right before she finished her sentence, the old man disappeared.

She looked around and went inside with Aya.

She took away the blanket covering her head and discovered 2 fox-like ears.

After that day they took care of Aya yet do not know anything about the old man.

Some say he rescued Aya from the bandit raid while the other say that he was the leader of the bandits.

As little as they know about the old man, Aya hopes to see him back one day.

 

http://static-4.nexusmods.com/15/images/110/3942068-1421247828.png

Edited by berkman123
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  • 3 weeks later...

Namora, Imperial.

She originally had blue skin but eventually she looked better with normal colour skin, so I left it.

She's a mash of two characters. I first created her from random in the chargen, then using Skyrim Face Transfer (I think it's called) I copied from my old Lara Croft save (I'd done my own rendition). So I ended up with this one.

I'm still not happy with her nose, at certain angles she looks like a long-time cocaine user, lol.

 

http://s26.postimg.org/4l0flmi2d/namora.jpg

 

Currently level 30 and has barely started the MQ (still need to talk to the Jarl of Whiterun...eventually, or never).

 

She doesn't really have a backstory. She started in the Abandoned Prison and, rather than choose a background, I opted to just break out of the cell. I'd sort of had a bit of an outline that she (with her blue skin and odd choice of clothing - Zip Suit) wasn't from this planet. An alien of sorts. But, after I changed her skintone she ended up like many of my past characters, with no story, no anything, really.

One day I'll do it properly, once I have a definite load order. I'm always trying out a new mod or seven :smile:

 

Edit: That looks weird, I'll re-upload the image.

Should be better now.

Edited by star-mystyk
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