DrakKnight90 Posted October 30, 2018 Posted October 30, 2018 Hey,when I'm trying to make one part of an armour invisible, by deleting in Photoshop said part of the texture, it just turns white ingame. Let's say i want to remove horns on an armour. What I do is open the textures (usually there are 3 textures, I think the actual colour texture, one for light and shadows and one that looks very simplistic and unicoloured<- not sure about that one). Anyway... I remove the lock from the layer and delete everything I don't want with the eraser tool, for all 3 textures, which leaves me with the tiles representing "nothing" in Photoshop. Then i save them like I usually do as dds file, using intels dds work plug-in. When I load ingame the horns are still there, but white (colourless). I thin the game runs on the Unreal Engine. Am I doing something wrong or is it simply not possible like that?
DrakKnight90 Posted October 30, 2018 Author Posted October 30, 2018 You need to remove the mesh, not the textures. So what i see there in white is the mesh and it'll always be beneath the textures? So i have to unpack the game and look for the mesh. What ending do meshes have? .ply?
M48A5 Posted October 30, 2018 Posted October 30, 2018 In this thread you did not mention which game you were trying to mod. However, in another thread, where you posted in the game forum, I see that it is not a Bethesda game. I have no idea how the mesh is packed in Dragon Quest.
AGreatWeight Posted November 12, 2018 Posted November 12, 2018 Make sure that your texture has an alpha channel, and that you're not encoding the .DDS with DXT1 (as that codec has no alpha)Use DXT5 instead.
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