Kathalie Posted October 31, 2018 Share Posted October 31, 2018 (edited) I'm hoping someone here can tell me if this is a bug with the main game, with one of my mods or the result of a mod conflict. I was looking into crafting some rad weave for my armour for better radiation protection. But I found that all the MK1 weaves (insulated, Rad and Ballistic) for some obscure reason requires the MK1 to make, and it's the only requirement to make them as well. I'm unable to make what I want to make because the very thing I want to make is also a requirement to make it. Screenshot showing what I mean. https://steamcommunity.com/sharedfiles/filedetails/?id=1552839346 My Mod list/load order in case it's of importance. 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 254 FE 0 ccfrsfo4002-antimaterielrifle.esl 7 7 Snap'n Build.esm 8 8 ConcealedArmor.esm 9 9 ArmorKeywords.esm 10 a JonsMod.esm 11 b SimSettlements.esm 12 c TrueStormsFO4.esm 13 d Z_Architect.esm 254 FE 1 GCM_DLC_Automatron.esl 14 e Z_Horizon.esp 15 f BetterCompanions.esp 16 10 EveryonesBestFriend.esp 17 11 Leaders Of The Commonwealth.esp 18 12 LooksMenu.esp 19 13 SanctuaryCleanup.esp 20 14 Z_SettlementLimits.esp 21 15 The Sanctuary Bridge.esp 22 16 SimSettlements_MegaPack_YearOne.esp 23 17 F4NVServiceRifleRedux.esp 24 18 GCM.esp 25 19 EarlierPipeWeaponMods.esp 26 1a WhirligigRadarStation.esp 27 1b Higher Plant Yields - Revisited.esp 28 1c SettlementMenuManager.esp 29 1d LooksMenu Customization Compendium.esp 30 1e Armorsmith Extended.esp 31 1f Better Weapon Scrap.esp 32 20 Z_Horizon_Patch_ArmorsmithExtended.esp 33 21 ConcealedArmor.esp 34 22 Eli_PrudyVaultJumpsuit.esp 35 23 Eli_Gunslinger.esp 36 24 DX Courser X-92 Power Suit.esp 37 25 MoreAccurateWeapons.esp 38 26 Z_Horizon_DLC_Automatron.esp 39 27 Z_Horizon_DLC_Nuka.esp 40 28 Z_Horizon_DLC_FarHarbor.esp 41 29 Z_Horizon_DEFUI.esp 42 2a Z_Horizon_Patch_ArmorsmithExtendedDLC.esp 43 2b Crafting Mastery.esp 44 2c EDSSG_All_DLC.esp 45 2d Face Ripper Presets.esp 46 2e PlayerVoiceFrequencySlider.esp 47 2f CBBE.esp 48 30 AzarPonytailHairstyles.esp 49 31 The Eyes Of Beauty.esp 50 32 TheEyesOfBeauty.esp 51 33 KSHairdos.esp 52 34 F4NVServiceRifleRedux_AWKCR.esp 53 35 F4NVServiceRifleRedux_Patch_Uniques.esp 54 36 F4NVServiceRifleRedux_Patch_Uniques_AWKCR.esp 55 37 TrueStormsFO4-FarHarbor.esp 56 38 CommonwealthConifersREDUX.esp 57 39 TrueGrass.esp 58 3a Lethal Headshot (english ver).esp 59 3b Z_Horizon_DLC_Workshop01.esp 60 3c Z_Horizon_DLC_Workshop02.esp 61 3d Z_Horizon_DLC_Workshop03.esp 62 3e Z_Horizon_Mode_Scavenger.esp 63 3f Z_Horizon_Diff_Novice.esp 64 40 Z_Horizon_Patch_SimSettlements.esp 65 41 Z_BlurRemoval.esp 66 42 Z_CameraAddon.esp 67 43 Z_Architect_Extras.esp 68 44 Z_Extras.esp 69 45 Natasha_Face_Texture.esp 70 46 MiscHairstyle.esp 71 47 Piper Replacer 2.0 .esp 72 48 IMG_Castle_Wall_Patches.esp 73 49 Scrap Everything - Ultimate Edition.esp 74 4a Z_Horizon_Patch_ScrapEverything.esp 75 4b StartMeUp.esp Edited October 31, 2018 by Kathalie Link to comment Share on other sites More sharing options...
Deleted58783396User Posted November 1, 2018 Share Posted November 1, 2018 Armorsmith Extended grants the ability to apply Ballistic Weave to Armor and Clothing (without the need to do the railroad questline), so i would wager, that mod would play a role in the potentional issue. also Concealed Armor is made Redundant by the latest Versions of Armor weapons and keywords community resource, this is a mod conflict, and will cause issues, Strongly Recommend Deleting Concealed Armor mod, if you have any of the latest versions of AWKCR, believe version 5.0 and onward added that ability.). theirs a few mods i dont recongize so if you have any other mod that modifies ballistic weave, then you have mod conflicts, which will be the cause of the requirement issue. the mods to check would be overhaul mods. Link to comment Share on other sites More sharing options...
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