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Rad weave MK1 require rad weave MK1 to make?


Kathalie

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I'm hoping someone here can tell me if this is a bug with the main game, with one of my mods or the result of a mod conflict.


I was looking into crafting some rad weave for my armour for better radiation protection.

But I found that all the MK1 weaves (insulated, Rad and Ballistic) for some obscure reason requires the MK1 to make, and it's the only requirement to make them as well.


I'm unable to make what I want to make because the very thing I want to make is also a requirement to make it.


Screenshot showing what I mean.



My Mod list/load order in case it's of importance.




0 0 Fallout4.esm

1 1 DLCRobot.esm

2 2 DLCworkshop01.esm

3 3 DLCCoast.esm

4 4 DLCworkshop02.esm

5 5 DLCworkshop03.esm

6 6 DLCNukaWorld.esm

254 FE 0 ccfrsfo4002-antimaterielrifle.esl

7 7 Snap'n Build.esm

8 8 ConcealedArmor.esm

9 9 ArmorKeywords.esm

10 a JonsMod.esm

11 b SimSettlements.esm

12 c TrueStormsFO4.esm

13 d Z_Architect.esm

254 FE 1 GCM_DLC_Automatron.esl

14 e Z_Horizon.esp

15 f BetterCompanions.esp

16 10 EveryonesBestFriend.esp

17 11 Leaders Of The Commonwealth.esp

18 12 LooksMenu.esp

19 13 SanctuaryCleanup.esp

20 14 Z_SettlementLimits.esp

21 15 The Sanctuary Bridge.esp

22 16 SimSettlements_MegaPack_YearOne.esp

23 17 F4NVServiceRifleRedux.esp

24 18 GCM.esp

25 19 EarlierPipeWeaponMods.esp

26 1a WhirligigRadarStation.esp

27 1b Higher Plant Yields - Revisited.esp

28 1c SettlementMenuManager.esp

29 1d LooksMenu Customization Compendium.esp

30 1e Armorsmith Extended.esp

31 1f Better Weapon Scrap.esp

32 20 Z_Horizon_Patch_ArmorsmithExtended.esp

33 21 ConcealedArmor.esp

34 22 Eli_PrudyVaultJumpsuit.esp

35 23 Eli_Gunslinger.esp

36 24 DX Courser X-92 Power Suit.esp

37 25 MoreAccurateWeapons.esp

38 26 Z_Horizon_DLC_Automatron.esp

39 27 Z_Horizon_DLC_Nuka.esp

40 28 Z_Horizon_DLC_FarHarbor.esp

41 29 Z_Horizon_DEFUI.esp

42 2a Z_Horizon_Patch_ArmorsmithExtendedDLC.esp

43 2b Crafting Mastery.esp

44 2c EDSSG_All_DLC.esp

45 2d Face Ripper Presets.esp

46 2e PlayerVoiceFrequencySlider.esp

47 2f CBBE.esp

48 30 AzarPonytailHairstyles.esp

49 31 The Eyes Of Beauty.esp

50 32 TheEyesOfBeauty.esp

51 33 KSHairdos.esp

52 34 F4NVServiceRifleRedux_AWKCR.esp

53 35 F4NVServiceRifleRedux_Patch_Uniques.esp

54 36 F4NVServiceRifleRedux_Patch_Uniques_AWKCR.esp

55 37 TrueStormsFO4-FarHarbor.esp

56 38 CommonwealthConifersREDUX.esp

57 39 TrueGrass.esp

58 3a Lethal Headshot (english ver).esp

59 3b Z_Horizon_DLC_Workshop01.esp

60 3c Z_Horizon_DLC_Workshop02.esp

61 3d Z_Horizon_DLC_Workshop03.esp

62 3e Z_Horizon_Mode_Scavenger.esp

63 3f Z_Horizon_Diff_Novice.esp

64 40 Z_Horizon_Patch_SimSettlements.esp

65 41 Z_BlurRemoval.esp

66 42 Z_CameraAddon.esp

67 43 Z_Architect_Extras.esp

68 44 Z_Extras.esp

69 45 Natasha_Face_Texture.esp

70 46 MiscHairstyle.esp

71 47 Piper Replacer 2.0 .esp

72 48 IMG_Castle_Wall_Patches.esp

73 49 Scrap Everything - Ultimate Edition.esp

74 4a Z_Horizon_Patch_ScrapEverything.esp

75 4b StartMeUp.esp


Edited by Kathalie
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Armorsmith Extended grants the ability to apply Ballistic Weave to Armor and Clothing (without the need to do the railroad questline), so i would wager, that mod would play a role in the potentional issue.

 

also Concealed Armor is made Redundant by the latest Versions of Armor weapons and keywords community resource, this is a mod conflict, and will cause issues, Strongly Recommend Deleting Concealed Armor mod, if you have any of the latest versions of AWKCR, believe version 5.0 and onward added that ability.).

 

theirs a few mods i dont recongize so if you have any other mod that modifies ballistic weave, then you have mod conflicts, which will be the cause of the requirement issue. the mods to check would be overhaul mods.

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