Gamerbird Posted August 15, 2008 Share Posted August 15, 2008 The Mod If you have downloaded this mod, you can see there isn't many cheats in it for the first version. What I am asking is, what cheats would you like to see in version 2? Already arriving are:- A new sword to obliterate your enemies with- Instant member of the all guilds- Throw target spell (maybe)- Kill all in cell- Over Paralyze Blade- Super Boots (Pending) Link to comment Share on other sites More sharing options...
Gamerbird Posted August 23, 2008 Author Share Posted August 23, 2008 Any ideas? I would like to get version two out pretty soon. So far only two new things to go in so it would be a rather pathetic update. Link to comment Share on other sites More sharing options...
nosisab Posted August 23, 2008 Share Posted August 23, 2008 Any ideas? I would like to get version two out pretty soon. So far only two new things to go in so it would be a rather pathetic update.While cheat packs aren't among my preferred kind of mods sometimes they can be made so they become testers and developers tools.I did a brief read in the mod description and saw there Instant mages guild member, this is one of the "cheats" could lead me downloading a mod. You can go ahead and make the same for the others guilds. Versatile and instant leveling, better yet if the default brings adjusted stats for the choose class is something worth a try. The "problem" is those things could move the category from cheat to developer/tester utility/tools as stated before :) Beyond this are those things like godly amulets, slay all in the cell at menacing draw the weapon and so on By what I have seen attending forums, things that attracts cheaters like honeypot attract bears are those that set people afire or send then afloat 100 yards high, better yet set them afloat and flaming, like the sword you are menacin... ops, I meant promising us, hehe. PS: I aways get my day when this thing backfires and the player is fried by a mere 5% reflect damage/spell :D Because this the godly thingie is a must have for the perfect cheater. Link to comment Share on other sites More sharing options...
Gamerbird Posted August 23, 2008 Author Share Posted August 23, 2008 Thanks for the ideas. I will try and add a way so you can choose which guilds to become an instant member of. If that fails you could become an instant member of all straight away. ---EDIT---I could also do a kind of kill-all-in-cell thing. I may also make a spell that send the target flying while damaging the player just that little, obviously it will have to have the option of not damaging the player for those who just wish to run around killing people (eg ME!!). Link to comment Share on other sites More sharing options...
nosisab Posted August 23, 2008 Share Posted August 23, 2008 Thanks for the ideas. I will try and add a way so you can choose which guilds to become an instant member of. If that fails you could become an instant member of all straight away. ---EDIT---I could also do a kind of kill-all-in-cell thing. I may also make a spell that send the target flying while damaging the player just that little, obviously it will have to have the option of not damaging the player for those who just wish to run around killing people (eg ME!!).Uhh... ahh, I didn't thought dealing willing damage to the player... was more something like a sword that gives 30 min paralyze hitting a lich... Link to comment Share on other sites More sharing options...
Gamerbird Posted August 23, 2008 Author Share Posted August 23, 2008 So a enchantment to a sword that basically paralyze's the target for ages? I can put that in as well. Thanks for the help by the way. I was also thinking of boots that increase your atheletics and acrobatics loads so you become really speedy. Link to comment Share on other sites More sharing options...
Gamerbird Posted August 23, 2008 Author Share Posted August 23, 2008 Sorry for the double post. Version 2 of this mod will be released either these following days:- Today- Tommorow- MondaySo keep a look out. If all goes well it will be out on these days. Link to comment Share on other sites More sharing options...
nosisab Posted August 23, 2008 Share Posted August 23, 2008 So a enchantment to a sword that basically paralyze's the target for ages? I can put that in as well. Thanks for the help by the way. I was also thinking of boots that increase your atheletics and acrobatics loads so you become really speedy.I'm not sure you already understood what I'm saying... Once I was beaten to death, rock grounded by mere 10 sec paralyze backfired after that "feature" from my pet sword was reflected... The electrical, fire and cold (the weapon SHOULD deal to the foe) just added a bit to the joy. The boots are good idea, mainly if limited to 100. This is enough to turn the player The Flash jealousy. Remember this will be added to the already present player's stats. More than this the control becomes more an annoyance than a joy. Surpassing the limits chances are the item just failing or corrupting the game. Edit: remember Oblivion is cell based, being this quick most of time implies just more and more "loading cell" times, that depending on installed mods may be less than worth the troubles. To understand the way things works. Byte boundary fields can have a max of 256 values hanging from 0 to 255 on unsighned fields or 0 + 1 to 127 + -128 to -1 . being FF the hex representation for that -1. Assuming the field for stats are unsigned, beyond 255 it can't be stored and so 256 would be 0 plus a carry bit that would be dumped or carried over the previous field depending on the way the code stored it. Doesn't matter, the result isn't what was expected. Just as an example: trying storing 257 on a byte field implies indeed just 1 (one) was effectively placed there. See the binary representation to understand. the field support only 8 bits. 255 dec stored in a byte becomes FF hex = "11111111" bin = 255 effectively stored256 dec stored in a byte becomes 00 hex + carry bit = 1 <- "00000000" bin = 0 effectively stored259 dec stored in a byte becomes 03 hex + carry bit = 1 <- "00000011" bin = 3 effectively stored ... I placed this explanation because I saw a discussion about this "boots" values and values like 1000 was tried with "Success" ... well... the pattern just repeats in cycles. Link to comment Share on other sites More sharing options...
Gamerbird Posted August 23, 2008 Author Share Posted August 23, 2008 I now think I get what you are saying. So your weapons enchantment was reflected by a simple reflection spell. So if I am correct in thinking this then I could make a sword with an enchantment that disallows reflection. Also thats what I was going to do. When messing around with the console commands I put in modpcs acrobatics 255 (the max) and it sent me from something like 179 to something pathetic. Link to comment Share on other sites More sharing options...
nosisab Posted August 23, 2008 Share Posted August 23, 2008 I now think I get what you are saying. So your weapons enchantment was reflected by a simple reflection spell. So if I am correct in thinking this then I could make a sword with an enchantment that disallows reflection. Also thats what I was going to do. When messing around with the console commands I put in modpcs acrobatics 255 (the max) and it sent me from something like 179 to something pathetic.Reflection can't be "disallowed" ... hmm, maybe if you can place the spell as non hostile... don't know. The only effective way of effectively protecting the player is giving him immunity to the own spells casted. read the former post to understand what happens to the values. Link to comment Share on other sites More sharing options...
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