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Help! Blacked out textures on player, objects, creatures?


LyndsWins

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I'm new to modding and I'm trying to create a custom standalone level.

In my area, the starting waypoint is completely black no matter what color I choose for it.

When I play my level, the Player Character texture is all blacked out.

Any creatures or objects I drag in are also black.

 

How do I fix the textures on these?

Please help!

Thanks

 

 

(in game photo is attached. I'll respond with the second image)

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When I tried to create a ambient light and a static point light, I got the error in the log window:

E: 15:44:23 - Failed to submit lightmap layout [trnt1]
E: 15:44:23 - Job submission process failed with a return code of '-1073741515'.
When it didn't find a lightmap, it yieled this:
No lightmap atlases found. Using legacy non-atlased lightmap data instead.
I also noticed that the level was not properly exporting to area when I did "Do All Local Posts", it threw this error:
E: 15:48:56 - Local Posts Failed!
S: 15:48:56 - Export Summary, 1 Requested, 0 Success, 0 Skipped, 1 Failed. Please see below for more details.
E: 15:48:56 - TheRoadNotTaken20.lvl - Exporter FAILED for resource: TheRoadNotTaken20.lvl
So I think there is something wrong with the level exporter. Do you know how to fix it?
It works fine with "Post to Local"
I: 15:51:21 - Exporter completed successfully for resource: TheRoadNotTaken20.lvl
I tried putting my creatures and objects into two test layouts. One works perfectly, the other has the same issues (see images)
Edited by LyndsWins
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An update on this, I've been looking extensively for answers on this and I think I found a lead.

 

It says that the Toolset requires Active Python 2.5.4.4 in order to render lightmaps. Is this true? That version is pretty outdated now, but will a newer version work? What version do you have installed?

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