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Vortex Not Allowing Game to Start


hju

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Anyone having problems getting their game or tools associated with the game to start in vortex due to unsolved file conflicts in version 0.16.12?

If yes, how did you resolve the problem.

I've read something about rolling back Vortex how does one do that without uninstalling Vortex and loose all the mods?

 

Thanks

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It would help you if you would stop Vortex and pretend you never installed it. It does not need to be running to run any game.

Now go to your game directory and start the game like you usually would. Skse_loader or whatever is appropriate for your game.

Now report what errors you are having. This will be a lot easier to solve.

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The dialogue addressing unsolved file conflicts is a safeguard function of Vortex.

 

Vortex informs you when you have unsolved file conflicts and prompts you to address them before you start your game. All you would do by running the game from outside Vortex would be ignoring an issue in your mod load order and flip a coin as to how that conflict will be handled by the game.

 

It is much more preferable to actually proceed to address the file conflict in question in Vortex. This part of the documentation explains how: https://wiki.nexusmods.com/index.php/Managing_File_Conflicts

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File conflicts have to be resolved. They have to be resolved in NMM. They have to be resolved in MO. They have to be resolved in Wrye Bash and they have to be resolved when you manually install a mod.

The only difference is that with Vortex you can resolve the conflict at any time between installing a mod and running the game instead of being forced to resolve them immediately when installing the mod, so that you can install mods in batches and then resolve the conflicts afterwards.

 

If you think you want to run the game with unresolved file conflicts or that that is sensible then you have misunderstood what "file conflict" means.

If "start the game outside vortex so you can run without resolving file conflicts" catches on as a workaround, all that does is force us to remove this convenience entirely. That's not helping anyone.

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The dialogue addressing unsolved file conflicts is a safeguard function of Vortex.

 

Vortex informs you when you have unsolved file conflicts and prompts you to address them before you start your game. All you would do by running the game from outside Vortex would be ignoring an issue in your mod load order and flip a coin as to how that conflict will be handled by the game.

 

It is much more preferable to actually proceed to address the file conflict in question in Vortex. This part of the documentation explains how: https://wiki.nexusmods.com/index.php/Managing_File_Conflicts

 

Thanks for pointing this out. The way I solved conflict in Vortex apparently is not the correct way. I use the mange file conflict option thinking this would solve the conflict.

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Vortex requires you decide the load order for the entire mod, the "manage file conflict" dialog is only there to make exceptions.

 

So you start with two mods that have file conflicts, both show a red lightning bolt.

You click on the lightning bolt on one of them, choose the order in which to load them (with files from the mod loaded last overwriting all files from the previous one).

Repeat until all lightning bolts are green, you now have one "load after/before" rule for every pair of conflicting mods. At this point Vortex is happy and lets you start the game.

 

The "manage file conflicts" dialog is only relevant if you now want to make exceptions from the load order configured above for individual files.

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I as one person, would prefer this "safeguard" removed or at least the option to ignore, coin flip method worked for me and as a casual mod player whos fallout 4 was playing fine until the latest update and now can't play though vortex or even use FINS in skyrim now didn't need this to happen, games played fine before and I really don't care enough to wanna deal with with 30 plus guessing of what goes where

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I as one person, would prefer this "safeguard" removed or at least the option to ignore, coin flip method worked for me and as a casual mod player whos fallout 4 was playing fine until the latest update and now can't play though vortex or even use FINS in skyrim now didn't need this to happen, games played fine before and I really don't care enough to wanna deal with with 30 plus guessing of what goes where

 

If the coin flip method worked for you in the past, then apply it here to Vortex. You don't have to do any guessing - just randomly pick any file overwrite option until you've completed your "thirty plus guessing of what goes where." Then start your game. Doing this is no different in principle from what you did in the past when a mod manager would ask you to choose what mod will overwrite what mod. The only difference with Vortex is that you're being asked to make that choice after you've installed your mods and not while you're installing your mods.

 

If you like flipping coins when deciding file overwrites, then you should love Vortex. Vortex would allow you to flip coins all day long without having to uninstall and reinstall a mod every time you flipped the coin! :smile:

 

Seriously, though, coin flipping for mods is a haphazard approach and dangerous to the health of your game. I absolutely do not recommend it.

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You are welcome to flip a coin to choose the load order but you better not ask us or mod authors for help when your mods don't work.

Knowing what goes where is part of modding, if you ignore it, sooner or later things will almost certainly break and it's nobody elses fault and nobody is responsible for helping you, especially if you chose to ignore the available information.

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