wayne1290 Posted November 10, 2018 Share Posted November 10, 2018 Hi guys, probably any of you know which one is affecting gaming performance, fps drops, stuttering, etc. 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm254 FE 0 ccbgsfo4001-pipboy(black).esl254 FE 1 ccbgsfo4003-pipboy(camo01).esl254 FE 2 ccbgsfo4004-pipboy(camo02).esl254 FE 3 ccbgsfo4006-pipboy(chrome).esl254 FE 4 ccbgsfo4016-prey.esl254 FE 5 ccbgsfo4018-gaussrifleprototype.esl254 FE 6 ccbgsfo4019-chinesestealtharmor.esl254 FE 7 ccbgsfo4020-powerarmorskin(black).esl254 FE 8 ccbgsfo4022-powerarmorskin(camo01).esl254 FE 9 ccbgsfo4023-powerarmorskin(camo02).esl254 FE a ccbgsfo4025-powerarmorskin(chrome).esl254 FE b ccbgsfo4038-horsearmor.esl254 FE c ccbgsfo4041-doommarinearmor.esl254 FE d ccbgsfo4042-bfg.esl254 FE e ccbgsfo4044-hellfirepowerarmor.esl254 FE f ccfsvfo4001-modularmilitarybackpack.esl254 FE 10 ccfsvfo4002-midcenturymodern.esl254 FE 11 ccfrsfo4001-handmadeshotgun.esl254 FE 12 cceejfo4001-decorationpack.esl254 FE 13 ccgcafo4005-factionws05hrpink.esl254 FE 14 ccgcafo4006-factionws06hrshark.esl254 FE 15 ccgcafo4007-factionws07hrflames.esl254 FE 16 GCM_DLC_Automatron.esl 7 7 ArmorKeywords.esm 8 8 Settlement Electricity Overhaul.esm 9 9 Homemaker.esm 10 a HUDFramework.esm 11 b NewCalibers.esp254 FE 17 FAR.esl 12 c OVT.esp 13 d ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp 14 e Rebuilt_SeriesPrewarHouses.esp 15 f DoYourDamnJobCodsworth.esp 16 10 NoraSpouse.esp 17 11 GCM.esp 18 12 NoNegativeAffinityNof*#@s.esp 19 13 NoAffinityCooldown.esp 20 14 OCDispenser.esp 21 15 OCDecorator.esp 22 16 OCDecorator - No Experience.esp 23 17 OCDecoratorDLC.esp 24 18 Realistic_conversations.esp 25 19 MamaMurphyFurniture.esp 26 1a jdmSofaSurfer.esp 27 1b ImmersiveVendors.esp 28 1c HoloTime.esp 29 1d Factor.esp 30 1e EatFood.esp 31 1f VeryRichMerchants.esp 32 20 AnS Wearable Backpacks and Pouches.esp 33 21 AnS Wearable Backpacks and Pouches - No Crafting Perks.esp 34 22 AnS Wearable Backpacks and Pouches - Ballistic Weave.esp 35 23 BetterModDescriptions.esp 36 24 Armorsmith Extended.esp 37 25 clothingoverhaul.esp 38 26 AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp 39 27 dinoshelf.esp 40 28 dinoshelf_retex.esp 41 29 dinoshelf_extra_ammo.esp 42 2a Harness-calyps.esp 43 2b CraftableAmmo.esp 44 2c CraftableAmmo_plus.esp 45 2d Headcrab_Bunny.esp 46 2e BuildableBurningCampfires.esp 47 2f Clean_Settler_Faces_All.esp 48 30 Quieter Settlements - Wasteland Workshop.esp 49 31 Quieter Settlements - Contraptions.esp 50 32 Quieter Settlements - Vanilla.esp 51 33 Locksmith.esp 52 34 NoraSpouseV101LooksMenuAddon.esp 53 35 Pip-Boy Flashlight.esp 54 36 VisibleCompanionAffinity.esp 55 37 PushAwayCompanions.esp 56 38 PA-Quick Animations.esp 57 39 Gorgeous_VaultGirlV1_preset2.esp 58 3a RemoteExplosives.esp 59 3b PerfectlySane.esp 60 3c Any Armour on Any Clothes - Legendary Edition.esp 61 3d FogOut - Interiors - All DLC.esp 62 3e FogOut - Interiors - Base Game Only.esp 63 3f Killable Children - Nuka World.esp 64 40 AWKCR - Mod Power Armor Engine Glitch Fix.esp 65 41 Killable Children - Far Harbor.esp 66 42 CBBE.esp 67 43 Crafting Workbench.esp 68 44 WBO-Automatron.esp 69 45 AnyModAnyWeapon2.esp 70 46 WBO.esp 71 47 Lasers Have No Recoil.esp 72 48 MODGirlyAnimation.esp 73 49 Lever Action Reload Fix.esp 74 4a Faster Terminal Displays (100x).esp 75 4b Crossbow.esp 76 4c Homemaker - Streetlights Use Passive Power.esp 77 4d Homemaker - Unlocked Institute Objects.esp 78 4e Invisible wires.esp 79 4f Better Vendor Stalls.esp 80 50 Buildable_PAFrames.esp 81 51 Heightstest.esp 82 52 Buildable_PAFrames_Recipe.esp 83 53 Companion Infinite Ammo and Unbreakable Power Armour.esp 84 54 Crafting Workbenches - Ammo.esp 85 55 Crafting Workbenches - Ammo Expanded.esp 86 56 Crafting Workbenches - Ammo Special.esp 87 57 Crafting Workbenches - Automatron DLC.esp 88 58 Crafting Workbenches - Junk Items.esp 89 59 Crafting Workbenches - Power Armor.esp 90 5a Crafting Workbenches - Pre War and Manufactured.esp 91 5b Crafting Workbenches - Removed Crafting Experience.esp 92 5c Extended weapon mods.esp 93 5d WBO-Extended Weapon Mods.esp 94 5e LongerPowerLinesInf.esp 95 5f Passthrough.esp 96 60 AdvSettleTurretSet.esp 97 61 LooksMenu.esp 98 62 Multiple Floors Sandboxing.esp 99 63 Performance Of The Gods - Extreme - DLCs.esp100 64 Insignificant Object Remover.esp101 65 FogOut - Exterior - All DLC.esp102 66 FogOut - Exterior - Base Game Only.esp103 67 FogOut - Exterior - DLCCoast.esp104 68 FogOut - Exterior - DLCNuka.esp105 69 FogOut - Interiors - DLCCoast.esp106 6a FogOut - Interiors - DLCNuka.esp107 6b FogOut - Interiors - Vault 88.esp108 6c BostonFPSFixAIO.esp109 6d Raider Children.esp110 6e SMH.esp111 6f CheatTerminal.esp112 70 SSEX.esp113 71 Build_all_Beds.esp114 72 Killable Children.esp115 73 Orphans.esp116 74 FogOut - Interiors - DLCRobot.esp117 75 ASE_PerfPatch.esp118 76 F4NVServiceRifleRedux.esp119 77 M1Garand.esp120 78 Journal.esp121 79 M1Garand-2xDMG.esp122 7a M1Garand - AWKCR-VIS.esp123 7b Scrap Everything - Ultimate Edition.esp Link to comment Share on other sites More sharing options...
Deleted58783396User Posted November 10, 2018 Share Posted November 10, 2018 scrap everything ultimate, can cause severe fps drops, if you scrap something that disables pre-combines i strongly recommend placing boston fps fix at the very bottom of the load order, especially below scrapping mods. basically place it at the very bottom. for reference i also use both mods and have boston fps fix below scrap everything in my load order, scrap everything still works perfectly as does boston fps fix ( their is a potentional downside to placing boston fps fix below scrap everthing, and that is scrapped objects re-appearing, however i have yet to come across this), i choose performance over settlement building anyday, and as such is also the reason why i have the mods in a specific order in my load order. placing boston fps fix above other mods will diminish its attempt at fixing precombines, as others mods could easily override it if placed lower in the load order. performance should always be maximum priority imo Link to comment Share on other sites More sharing options...
zanity Posted November 17, 2018 Share Posted November 17, 2018 As the previous poster said, those tempting mods that let you significantly change the landscape will often tank performance on even the best gaming rig, while tedious fellows in the mod's comments claim such "never happens". The trick with TRUSTABLE mods is this. Only use mods (that change interiors or the world exteriors) where the mod auther ADMITS the pre-combine issue, and has used the latest methods to avoid the issue. Even then, try to test your game immediately after installing said mod, to see if the performance impact is acceptable in regions affected. Do NOT trust comments that claim that the mod runs fine. Do NOT trust mod authors who are informed of the issue, yet claim they do not need to take account of it in THEIR mod. Do NOT expect older mods without current support to fix the combine object issue. Some mod authors took a year+ before they bothered to recreate the new combine object data. Many modders think a collapse in performance is a reasonable price to pay for using their mod- which is a valid POV, but not one some of us might share. PS what is the 'precombine' issue. Well Beth uses an ANCIENT game engine whose unfixable fundamentals were designed for GPU hardware long extinct. There is a major issue handling too many objects in a scene, if each object is treated as seperate. Beth had the 'genius' idea of laying down loads of objects in their editor, then telling the data processing system to treat a bunch of objects as if they were part of one object. Fallout 4 runs like a dog as it is. Without this cheating bodge, it would run 10 times worse. Mods, in order to change a scene, sometimes are made by using the editor to break apart a combined object into its original parts, hideously over-loading the ancient and very broken engine. Many popular modders feigned ignorance of this issue even when technical bods spelt it out to them- but eventually most popular modders learned how to recombine their new object arrangements, or similar optimisations. HOWEVER, some mods by design, cannot mitigate this issue. These are mods where the USER needs to make choices about the new objects in the scene, so pre-optimisation is impossible. You insist on using these mods, you MUST be prepared to live with the cost. And NO- you are not entitled to pester these mod authors demanding the impossible. There are mods KNOWN to break the game - yet they must break the game to offer the function they do. The battle enhancement mods that put loads more combatants on the screen are such a category. You fancy loads more fights, well you better fancy loads more bugs, crashes and slow-downs. The rotten engine just can't handle too many actors in existence at once, or passing cell boundaries. Here's an irony- texture replacement mods that make textures BETTER also tend to make the game run better. On launch,Beth artificially inflated the GPU spec needed by wasting as much GPU memory as possible on very unoptimised textures. They figured needing a better GPU would imply the game was more uptodate than it really was. Better bodies and clothes and weapon meshes rarely impact recent GPUs either. Nor do the weather mods. HOWEVER if your machine is very LOW spec (integrated graphics, very old GPU etc, low RAM), ANY modding can collapse performance and advice may be hard to come by. Few modders seem to have really mega-systems, but few have minimal or very old systems either. And modders cannot be expected to account for obviously inadequate hardware. In conclusion, I would say do NOT allow you desires to blindly drive your mod choices - for too many people grab the mods they think cool without researching the impact of those mods. These are the peeps whose modding experience is often unhappy. whoops, just noticed you gave a giant list of mods. debugging in that circumstance is pretty foolish. Like writing a hundred modules of dependent code, and then only testing the modules AFTER they are all done. As was said, temp disable any that impact pre-combine, then bring them back one by one to find the issue. It really is a good idea to track the 'safe' mods and always keep an eye on the 'difficult' ones, making the hard decision to kill or keep when you realise there is a significant impact. And I found what i might accept on one playthru I felt different on another, Sometimes that sweet sweet 60FPS is a very nice thing to keep. Link to comment Share on other sites More sharing options...
SKKmods Posted November 17, 2018 Share Posted November 17, 2018 To check if you have any scripts running wild try my SKK Script Lag Detector. It wont tell you which mod/script is causing the problem but it will tell you if you need to investigate. As above if you use bright shiny mods that break scenery precombines your FPS is hosed. User choice. To index I published Natick Warehouse Settlement as a reference mod. With no broken precombines to enable scrapping its a tiny 50Kb ESP. With all precombines in the build area broken to allow scraping, frame rates tank from 60 to 20 in combat. Regenerating precobione and previs files pops FPS back up to 60 but adds 20Mb to the mod. That's a 400% increase for rendering performance. Link to comment Share on other sites More sharing options...
jdrfox Posted November 17, 2018 Share Posted November 17, 2018 When I started downloading mods, my data folder got filled with a lot of loose files, and my game started to slow down. After learning how to unify the loose files into single BA2 files, it definitely made my game much smoother again. There are highly suggested (by youtube and major gaming sites), highly endorsed mods that made my game run worse, and ctd on occassion, and I run a decent rig (1070ti, 16gig ram). CTD is the one thing I can never tolerate since I only play survival, and it can waste hours worth of gameplay. Whenever I download a mod, I check its contents in fo4edit for conflicts or errors and do a fix if there are issues, then I test run it across the Commonwealth under the worst conditions (big fights, Boston area), not just one area, before it takes a permanent spot in my load order. Link to comment Share on other sites More sharing options...
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