Jump to content

[LE] Mod loading options script help please


Recommended Posts

Hi, I need a loading script to simplify this mod I made.

 

nexus mod "Cloud Storage Master and Five dependent Homes" https://www.nexusmods.com/skyrim/mods/92886.

 

The current method is messy and confusing. What I need is a script that loads the master and ask the player which options they want. Each home is an option at this point and options don't have a place to flag requirement files.

 

I'm afraid of coming out with a version 2 on the master and dependent homes because I fear someone may download a version 2.0 home and not the 2.0 master.

 

Need to know what is best for the player because I don't like creating problems.

Link to comment
Share on other sites

You might want to look at creating a FOMOD / OMOD installer (if Vortex can handle them). You can set up options to install the different home packages. The player can choose which to install and which to not install from there. It can even be set up to disable an entry if the required mod / files are not present.

 

That said, if you wish to keep the separate files as you have them... When you update the master, update the dependent files as well. Then bump all older files down to "old" (or remove them completely) so that only the newer files are in the main and optional categories.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...