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[LE] Has anyone tested clutter respawn in their interiors?


greyday01

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I have a respawn problem I have been unable to solve.

 

In my cell flora and food barrels respawn. Items knocked to the ground replace themselves on the tables. Opened doors shut.

Misc items, food and ingredients that have been taken do NOT respawn even after 31 days

 

My cell encounter zone is None. The item encounter zone is none and has respawn ticked.

I tested a house in riverwood and the food there does respawn.

I went so far as to make ingredients into Flora using the coinpurse as a template and that works. Those respawn after 11 days.

 

Can you think of anything else I can try?

I'll add a bunch of new flora meshes and make fake flora for those items if I must (I've already made the nifs), but I'd rather not if it's just a matter of changing some setting.

 

Please, help if you can

If you've made a cell could you test it and tell me if you have a clutter respawn problem also?.

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did you check the "respawns" box in the instance editor of the objects (double clicking them in render wnidow)?

 

Yes. they are all set to respawn, and I rechecked that their encounter zone is NONE also. Dragged in a new item from the object window and that doesn't respawn either.

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