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Enabling and Disabling Navmesh in Customizable Rooms


KiokothePirate

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I'm working on a house mod where several rooms can be reconfigured i.e. bedroom to crafting room and back again. What I'm unsure of is how to handle the navmesh in these rooms.

 

If I navmesh a room and then the player changes the configuration of the room so that there are now objects in the middle of the navmesh, how do I keep NPCs from trying to climb over furniture? Is there a way to "disable" and "enable" navmesh as you would any other object?

 

Update: Navcut Primitives! That is what I was looking for. For anyone stumbling upon this question in a search for ways to keep NPCs from walking into navmeshed areas where you don't want them to be, navcut primitives will keep NPCs from "seeing" the navmesh beyond where the navcut object is placed.

Edited by KiokothePirate
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