rickygoalie7 Posted July 3, 2012 Share Posted July 3, 2012 I have all the programs I need (I think) But I dont know how to make it! I cant find a tutorial that starts it from scratch! Can anybody tell me how or give me a link to a video that shows how? Thanks! Link to comment Share on other sites More sharing options...
Omkron Posted July 3, 2012 Share Posted July 3, 2012 Great tutorial here, goes through the whole process of modelling to putting it into the game. Credit to Goshu for the video Link to comment Share on other sites More sharing options...
rickygoalie7 Posted July 3, 2012 Author Share Posted July 3, 2012 Is there any video that uses autodesk 3d? Link to comment Share on other sites More sharing options...
DavidD Posted July 3, 2012 Share Posted July 3, 2012 I have no clue what kind of skills you have but here: You start with a plane, select edges and extrude. Try to work in quads. Just searching "3ds max sword tutorial" will yield tons of results. I have no clue where you couldn't find any. Link to comment Share on other sites More sharing options...
rickygoalie7 Posted July 3, 2012 Author Share Posted July 3, 2012 I have no clue what kind of skills you have but here: You start with a plane, select edges and extrude. Try to work in quads. Just searching "3ds max sword tutorial" will yield tons of results. I have no clue where you couldn't find any.Its becuase I was looking for skyrim tutorials not just sword :P Thanks! Link to comment Share on other sites More sharing options...
DavidD Posted July 3, 2012 Share Posted July 3, 2012 I have no clue what kind of skills you have but here: ... You start with a plane, select edges and extrude. Try to work in quads. Just searching "3ds max sword tutorial" will yield tons of results. I have no clue where you couldn't find any.Its becuase I was looking for skyrim tutorials not just sword :P Thanks! In case you're completely new: don't use turbosmooth for any model that you want to use in-game. Watch his entire series and you'll see that he removes the turbosmooth modifier later on and removes edges and polys. Turn on statistics and show triangles. Less than 10k and you're in the blue. A normal sword for Skyrim is at around 1.5k-2.5k. Those are run of the mill, dull models. If it has more features, curves or sculpts don't worry if it goes up to 5k. A modern computer can handle it. There are swords from Oblivion with around 5k triangles. Link to comment Share on other sites More sharing options...
rickygoalie7 Posted July 3, 2012 Author Share Posted July 3, 2012 Guys how do I make my picture the "Background" in Blender or Autodesk 3Ds? Link to comment Share on other sites More sharing options...
LarianHawke Posted July 3, 2012 Share Posted July 3, 2012 (edited) Guys how do I make my picture the "Background" in Blender or Autodesk 3Ds? Are you asking how to pull up only one window instead of the quad view? Or are you wanting a custom picture instead of the default grey background? If it's the first question, in 3ds Max, click inside the quad you want to view as fullscreen, then hit Alt +W. Edited July 3, 2012 by LarianHawke Link to comment Share on other sites More sharing options...
DavidD Posted July 3, 2012 Share Posted July 3, 2012 (edited) In 3ds max (2012 at least) you can either go to the top left and find the text for the mode you're in (like "wireframe" or "smooth + highlights" and look at "viewport background"), click it and find "Viewport background" or click alt + B. Find your image and under "aspect ratio" select "match bitmap". Then tick "display background" and "Lock pan/zoom". OR Create a plane with the same dimensions as your picture. Then create a new material and assign it to that plane. Right-click the plane and untick "Show frozen in gray" and then right-click it again and select "freeze" Edited July 3, 2012 by DavidD Link to comment Share on other sites More sharing options...
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