AwesomeRomchik Posted December 1, 2018 Share Posted December 1, 2018 I am making a custom voiced follower for Skyrim. I have made an actor, a custom voice type, linked them all together and that's all fine. I've got two issues: First, when I get to the Quest part to have a dialogue option to make the follower follow me, aka: "Follow me, I need your help", the option does not show up! I've read tons of articles on Internet, I got my SEQ generated, I started a new game, tried saving and reloading, tried deleting a quest and making a new one from scratch, disabled all other mods - none of that works! I have my Dialog View created, Dialog Branch, Topic, GetIsID check condition (screenshot provided). Maybe I am doing something wrong? This is the first mod I'm attempting to make. Second issue is that CK does not generate file path to the voice files when I hit "Record". Status bar is stuck at "Copying WAV files to voice directories...". However I do see a "Temp.wav" file being created in Data/Sound/Voice directory, but not the mod specific folder. Moreover, the field where you select a voice file and see the voice type is empty, and the "View valid NPCs for that voice type" button returns an empty list. My VoiceType is linked to my actor, I double checked that. I am really desperate, I did read the CK documentation, watched tutorials, read forums but nothing worked for me. I would greatly appreciate any help, thank you! Link to comment Share on other sites More sharing options...
Ezarr Posted December 1, 2018 Share Posted December 1, 2018 (edited) I'm not an experienced modder, but I've done a few custom voiced followers. So I'll try to help with what I know. I think the reason that Dialogue option is not showing is because you haven't set a quest stage where it should pop up in the conditions. First thing is, you need to set stages for your quest This is very easy to do. Here is a video that shows you, just in case you got no clue of what I'm saying https://www.youtube.com/watch?v=Z8v1BcVNwLU go to the minute 2:17 (Actually you should watch the entire video cause it's really helpful). As for the file path problem, you need to do this yourself in the Data folder. You go to sound-->voice---> and here you need to create the folder for your follower lines. You need to name the folder the same as the esp, and also you should add '.esp' at the end. and then inside that folder, create another folder and this is where all the recorded lines will be saved. Example: Esp = Myfollower.espFolder = Myfollower.espInside the Folder = MyfollowerVoices (this is the other folder) I think you should name this folder with the same name you set for your Custom Voice type you made in the Creation Kit. Well in case you don't understand the last part, here is another video that will be helpful https://www.youtube.com/watch?v=XQMkVcekHUk Edited December 1, 2018 by Ezarr Link to comment Share on other sites More sharing options...
agerweb Posted December 1, 2018 Share Posted December 1, 2018 1. If this is your own created follower quest you have to call the relevant scripts on your dialogue options; eg for the Follow me dialogue you need the script fragment: (GetOwningQuest() as DialogueFollowerScript).FollowerFollow() You also should add WaitingForPlayer as a condition. Look at the vanilla DialgueFollower quest and do what it does, there is no need to call quest stages. 2. As far as the recording is concerned if you have given you actor to a valid VoiceType then on pressing save the CK will create the correct folder automatically. If your not seeing this in the Edit Response box then the CK is not recognising your Actor as having a valid voice type - check again. Link to comment Share on other sites More sharing options...
AwesomeRomchik Posted December 1, 2018 Author Share Posted December 1, 2018 I'm not an experienced modder, but I've done a few custom voiced followers. So I'll try to help with what I know. I think the reason that Dialogue option is not showing is because you haven't set a quest stage where it should pop up in the conditions. First thing is, you need to set stages for your quest This is very easy to do. Here is a video that shows you, just in case you got no clue of what I'm saying https://www.youtube.com/watch?v=Z8v1BcVNwLU go to the minute 2:17 (Actually you should watch the entire video cause it's really helpful). As for the file path problem, you need to do this yourself in the Data folder. You go to sound-->voice---> and here you need to create the folder for your follower lines. You need to name the folder the same as the esp, and also you should add '.esp' at the end. and then inside that folder, create another folder and this is where all the recorded lines will be saved. Example: Esp = Myfollower.espFolder = Myfollower.espInside the Folder = MyfollowerVoices (this is the other folder) I think you should name this folder with the same name you set for your Custom Voice type you made in the Creation Kit. Well in case you don't understand the last part, here is another video that will be helpful https://www.youtube.com/watch?v=XQMkVcekHUkBy the Gods you are a life saver!! I completely forgot about the quest stages and was too focused on the Dialogues!Thank you very much for helping me!! Link to comment Share on other sites More sharing options...
AwesomeRomchik Posted December 1, 2018 Author Share Posted December 1, 2018 1. If this is your own created follower quest you have to call the relevant scripts on your dialogue options; eg for the Follow me dialogue you need the script fragment: (GetOwningQuest() as DialogueFollowerScript).FollowerFollow() You also should add WaitingForPlayer as a condition. Look at the vanilla DialgueFollower quest and do what it does, there is no need to call quest stages. 2. As far as the recording is concerned if you have given you actor to a valid VoiceType then on pressing save the CK will create the correct folder automatically. If your not seeing this in the Edit Response box then the CK is not recognising your Actor as having a valid voice type - check again. Thanks for the help, finally got it solved! Link to comment Share on other sites More sharing options...
Ezarr Posted December 1, 2018 Share Posted December 1, 2018 Thanks for the help, finally got it solved! I'm glad, man. Link to comment Share on other sites More sharing options...
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