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Question on CBBEv3M Remodel Armor


aznmaster206

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Since not a lot of armor have been made around CBBEv3M, i am wondering how MAK07 was able to "delete"armor parts while maintaining the same UVmap? I have 3dmax, nifskope, and adobe suite. I read modifying armor guides and converted a few armor from vanilla to cbbe as testruns. But since MAK07 is japanese with poor english, i feel that it would be difficult for him to explain.

 

Anyone know how he was able to "skimpify" armor without changing UVmap? it seems more smooth than making 100% transparencies in the texture file

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When do the UV map disappear?

I can import objects into Blender, change them a bit then export them with the same UV map.

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