aznmaster206 Posted July 4, 2012 Share Posted July 4, 2012 Since not a lot of armor have been made around CBBEv3M, i am wondering how MAK07 was able to "delete"armor parts while maintaining the same UVmap? I have 3dmax, nifskope, and adobe suite. I read modifying armor guides and converted a few armor from vanilla to cbbe as testruns. But since MAK07 is japanese with poor english, i feel that it would be difficult for him to explain. Anyone know how he was able to "skimpify" armor without changing UVmap? it seems more smooth than making 100% transparencies in the texture file Link to comment Share on other sites More sharing options...
J3X Posted July 4, 2012 Share Posted July 4, 2012 When do the UV map disappear?I can import objects into Blender, change them a bit then export them with the same UV map. Link to comment Share on other sites More sharing options...
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