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Light reflection problem.


noname2431

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Please excuse my poor English, and I am a newbie of modeling.

 

I made a headphone for TES4, but it has the light reflection problem.

It's too hard to explain, so I uploaded the screenshots.

 

I have upload two version of the headphone, one is normal and the other is narrow. Please choose the normal version to check.

and I have uploaded the blender file of normal version headphone.

 

The File

 

 

 

http://i.imgbox.com/aac9zQFH.jpg

 

Fig.1. the light reflection problem.

 

http://i.imgbox.com/aapcZ0Rh.jpg

 

Fig2.1 Location: Basement of IC Arena.

 

 

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Try openning the nif in nifskope > spells> batch > update tangent space.

 

 

If that doesn't solve it that means you have issues with the UV that will not allow the tangents and binormals to be properly calculated, but looking at the image it would appear where the errors show up the unwrap there should be fine.

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Try openning the nif in nifskope > spells> batch > update tangent space.

 

 

If that doesn't solve it that means you have issues with the UV that will not allow the tangents and binormals to be properly calculated, but looking at the image it would appear where the errors show up the unwrap there should be fine.

 

OMG...the problem is solved!! Words can't express my gratitude to you.

I've made a lot of mods, but they all have the same problem and actually this problem has stopped me to keep modeling.

Now I can make mod again without worries :laugh: . I will inform you when my mods are finished. Thank you again Ghogiel! :)

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