thomasv333 Posted August 23, 2008 Share Posted August 23, 2008 When merging *.esp files into a bashed patch does the bashed patch "virtually" keep the load order of the files in the patch with the files not in the patch. Example: original load order A.espB.espC.espSM1.espSM2.espSM3.espX.espY.espZ.esp add C.esp, SM1.esp, SM2.esp (SM1.esp must load before SM2.esp and SM3.esp) to bashed patch new load order A.espB.espSM3.espX.espY.espZ.espBashed0.esp Will the SM1 data still load before SM3? My game seems to run fine either way, but I am trying to track down an issue with a couple of "bound XXX" type spells that got nerfed down to 70 and 80 seconds from 150 seconds after I upgraded Supreme Magicka (SM) from ver.76b to ver.82 and merged a ton of files into my bashed patch at about the same time. I don't know if this is a change that the new version of SM made which is fine, or if the bashed patch some how merged files on top of each other replacing the 150sec duration for these spells with a different time. Also I'd just like to understand how the bashed patch works a bit more. :thanks: Link to comment Share on other sites More sharing options...
nosisab Posted August 24, 2008 Share Posted August 24, 2008 if you change the load order you must run the bash patch again to be sure. One thing few people seems to know is the bashed patch keep track of all mods selected and active in it's building and fails to note that unselecting an esp under OBMM (as example) may not be enough to effectively deactivate this mod in such case. Link to comment Share on other sites More sharing options...
thomasv333 Posted August 25, 2008 Author Share Posted August 25, 2008 if you change the load order you must run the bash patch again to be sure. One thing few people seems to know is the bashed patch keep track of all mods selected and active in it's building and fails to note that unselecting an esp under OBMM (as example) may not be enough to effectively deactivate this mod in such case. Ummmm, ok, thanks for the info I think that sort of answers my question in a round about way. Does the bashed patch preserve the load order of mods within it with mods not in it? (since the bashed patch loads at the end of the load order) From my experience using it it seems to do this but I just wanted some confirmation. Thanks Link to comment Share on other sites More sharing options...
nosisab Posted August 25, 2008 Share Posted August 25, 2008 if you change the load order you must run the bash patch again to be sure. One thing few people seems to know is the bashed patch keep track of all mods selected and active in it's building and fails to note that unselecting an esp under OBMM (as example) may not be enough to effectively deactivate this mod in such case. Ummmm, ok, thanks for the info I think that sort of answers my question in a round about way. Does the bashed patch preserve the load order of mods within it with mods not in it? (since the bashed patch loads at the end of the load order) From my experience using it it seems to do this but I just wanted some confirmation. ThanksI'm not certain I understand the doubt. If a mod isn't in the patch but have something in common with mods that are it should be in the bashing too. If not this doesn't matter. The rule doesn't changes, being the bashed patch the last in the load order it will prevail as will prevail the order the the mods were when the patch was built. Needless to say that changing the order of bashed mods without rebuilding the patch is a bad thing. Indeed changing mods load order may compromise saved games in the long run, even correctly bashing and patching them. Link to comment Share on other sites More sharing options...
thomasv333 Posted August 26, 2008 Author Share Posted August 26, 2008 I'm not certain I understand the doubt. If a mod isn't in the patch but have something in common with mods that are it should be in the bashing too. If not this doesn't matter. The rule doesn't changes, being the bashed patch the last in the load order it will prevail as will prevail the order the the mods were when the patch was built. Needless to say that changing the order of bashed mods without rebuilding the patch is a bad thing. Indeed changing mods load order may compromise saved games in the long run, even correctly bashing and patching them. First off, Thanks for the dialog on this topic, I think I understand what you are saying, and I ALWAYS rebuild my bashed patch if I add/remove/reorder my mods. But I was just trying to figure out how the bashed patch works. Basically before I merged any files into my bashed patch I had a load order like this: ORIGINAL: ABCD - {marked mergable}E - (Must load before F and G), {marked mergable}F - {marked mergable}GH After bashed patch: ABCGHBashed, 0.esp D,E,F are now merged into the bashed patch, therefore physically the data in file E is loading after file G (not good), or is the bashed patch preserving the ORIGINAL load order of when the bashed patch was created. Thanks again. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.