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Need help regarding making a mod.


Elfie44

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Hey everyone. :)

 

So I've decided to chip in to the modding community by making a mod, however, I am unsure how to do this specific task and I was hoping one of youse would help make sense on how to achieve it....

 

With my planned mod, I intend to use quest text (The text boxes) without making it a quest. (Hope that's understandable.) xD Like it doesn't get logged in the completed quests and such, and can be repeated with different outcomes depending on a variety of the PC's skill levels. And can be accessible through a variety of different NPC's depending on their gender.

 

Any help would be greatly appreciated and if any more details are required, please ask. :)

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The concept of "quest" isn't the same to the CS like it is to the gamer. It can be used to start some event the player may be or never be aware. It can be used to give items and stop itself soon after. Complexes mods may use a quest with the sole purpose of having a script, this script itself with the only purpose of being the definer of global variable emulators, since variables defined in a quest script are accessible by any and every script in the mod, even if the quest itself stops, and they are maintained between game sessions as their values too.

 

So the concept of quest texts like you exposed is strange at least. If it guide the player toward a goal it is a quest text no matter the way it is launched, inside a quest section or non quest script messagebox. If it is just an informative text so it isn't a quest text regardless being issued from a quest section or whatever else way.

 

If I understood your purpose, avoiding the quest section is just the harder and difficult to maintain way of doing things.

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