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Easy to answer Dialouge problem


TDL_Guvie

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When ever your giving an NPC dialouge, How do you go about getting it to offer the continue button so you can move on to the other half of the paragraph, or story, whatever. This information would be really useful. I know it something simple but i don't quite have the dialouge downpat yet.
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For example, When Larrius Varro wants you to kill the camona tong that infest the Balmora Council Club he tells you a "Little Story". At the end of every part of his "Little Story" there is a red selection, caused by a script i assume, that says continue, hitting that puts in another part of the "Little Story". Please help if you can.
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After dividing the text into two parts, add the following text to the result box of the first division:

 

Choice "Continue" 1

 

For the second part, add a condition that checks for the choice (...or pseudo-choice) presented in the first division -- in the "Function / Variable" section, select "Function" from the first row's first dropbox, then select "Choice" in the second dropbox. After that, leave the "=" symbol in the third dropbox in place and edit the field to the right of that so that it contains a "1."

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Just to add to this, make sure you place the response which contains the second half of your conversation (and has the 'function choice = 1' condition attached to it) ABOVE the line which contains the first half... else it will not show in-game.
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One more thing, This only happens sometime but I have a pretty good feeling others have had this problem and it probably something very easy. When I try to put armor on my NPC's sometimes it won't show up. Is there a specific order your supposed to armor them or something?
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No, but NPC's simply equip that armor/clothing which suits their skills best. So if you give a NPC a shirt and a cuirass when he has Unarmored 50 and the related armor skill 20, he'll equip the shirt, no matter what you want.
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