Hunterz1 Posted December 13, 2018 Share Posted December 13, 2018 Hey,i am building an mod with Jail in the near of Goodsprings between Primm, and i have a Interior room.In this room there are Jail Doors and Jail Grid there is no escape from there, the room is also closed and locked with KEY!When i set now an NPC in this cell, the NPC can always go around and also glitch in the ground, i have a normal Room from Lucky 38 Suite. The Lucky 38 Suite is my "Office" and in this office is an jail but the NPC go easy outside of this jail, this is not normal :( I can´t find an option here:http://geck.bethsoft.com/index.php?title=Category:NPCTo set "no walk" or i try also delete the "Walking Animation" but this is not possible. Can anybody help me please? Link to comment Share on other sites More sharing options...
Mktavish Posted December 13, 2018 Share Posted December 13, 2018 Give the npc a package that limits their distance to an object / xmarker.And make it continue no matter what , till you choose to change it. Link to comment Share on other sites More sharing options...
madmongo Posted December 13, 2018 Share Posted December 13, 2018 Also, make sure the room is properly navmeshed. The NPC will move to the nearest functioning navmesh if it's not. Link to comment Share on other sites More sharing options...
Hunterz1 Posted December 13, 2018 Author Share Posted December 13, 2018 (edited) I need to give an "Package" in the Inventory? But which of this thousands? And when i edit it i can not set a xmarker option, the xmarker is in the room. Edited December 13, 2018 by Hunterz1 Link to comment Share on other sites More sharing options...
madmongo Posted December 14, 2018 Share Posted December 14, 2018 I have had good success using a travel package. Create a new package with the destination being where you want the NPC to end up. If the destination is a furniture marker, the NPC will use that furniture, so you can make the NPC lean against the wall, sit in a chair, sit on the floor, hang on a crucifix, or anything else that uses a furniture marker. One issue I have run across is that if the NPC is placed too close the marker, the NPC won't "travel" to the marker and will just stand there instead of using the furniture. As long as your jail cell is a reasonable size, just placing the NPC on the other side of the cell is probably far enough away from the marker for it to work properly. Link to comment Share on other sites More sharing options...
Hunterz1 Posted December 14, 2018 Author Share Posted December 14, 2018 I set the marker to the NPC, i can choose the NPC to the XMarker, but the person go around.I use the travel package and the lean at wall Furniture Marker, but nothing happen. Link to comment Share on other sites More sharing options...
madmongo Posted December 15, 2018 Share Posted December 15, 2018 Make sure you have the distance as 0 and have the NPC far enough away from the marker that they will execute the travel package. You also might need to put some sort of condition on the package, like checking for the NPC's RefID using GetIsID, and you'll probably want to have your NPC's initialization script do an evp to make sure that the package gets selected and run. Link to comment Share on other sites More sharing options...
Hunterz1 Posted December 22, 2018 Author Share Posted December 22, 2018 I tried it in a new way, the only file that i change is one NPC is moved to Goodsprings with an XMarker and with an package, but nothing happen the NPC run away.The only thing is, when is set the NPC on a roof or a big rock, he will stay there -.- Link to comment Share on other sites More sharing options...
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