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NPC go always around?


Hunterz1

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Hey,

i am building an mod with Jail in the near of Goodsprings between Primm, and i have a Interior room.

In this room there are Jail Doors and Jail Grid there is no escape from there, the room is also closed and locked with KEY!

When i set now an NPC in this cell, the NPC can always go around and also glitch in the ground, i have a normal Room from Lucky 38 Suite.

 

The Lucky 38 Suite is my "Office" and in this office is an jail but the NPC go easy outside of this jail, this is not normal :(

 

I can´t find an option here:

http://geck.bethsoft.com/index.php?title=Category:NPC

To set "no walk" or i try also delete the "Walking Animation" but this is not possible.

 

Can anybody help me please?

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I need to give an "Package" in the Inventory? But which of this thousands? And when i edit it i can not set a xmarker option, the xmarker is in the room.

 

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Edited by Hunterz1
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I have had good success using a travel package. Create a new package with the destination being where you want the NPC to end up. If the destination is a furniture marker, the NPC will use that furniture, so you can make the NPC lean against the wall, sit in a chair, sit on the floor, hang on a crucifix, or anything else that uses a furniture marker.

 

One issue I have run across is that if the NPC is placed too close the marker, the NPC won't "travel" to the marker and will just stand there instead of using the furniture. As long as your jail cell is a reasonable size, just placing the NPC on the other side of the cell is probably far enough away from the marker for it to work properly.

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Make sure you have the distance as 0 and have the NPC far enough away from the marker that they will execute the travel package.

 

You also might need to put some sort of condition on the package, like checking for the NPC's RefID using GetIsID, and you'll probably want to have your NPC's initialization script do an evp to make sure that the package gets selected and run.

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I tried it in a new way, the only file that i change is one NPC is moved to Goodsprings with an XMarker and with an package, but nothing happen the NPC run away.

The only thing is, when is set the NPC on a roof or a big rock, he will stay there -.-

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