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More modeling questions


Stemin

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A few questions (and I use 3ds max 2012 design version):

 

1. When you use the attach button to set two separate models as one, what happens to the vertices? Do they just weld together?

 

2. Is there anything special about landscape pieces, or do you use the same steps to add new landscapes to the game as you would for creating an armor? I presume there's a collision skeleton of some sort? I haven't gotten into messing with skeletons except for vertices weights.

 

3. When you extrude a face, 3ds max stretches it, but it doesn't create new segments. Is there a way to add vertices or segments after you've extruded an object?

 

That's all for now I guess. Thank you.

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1. The vertices do not weld together, what you can do is to select all (ctrl + A) and open up the weld properties and set the threshold to something very small and it'll weld all vertices that are in almost the same place.

 

2. If you mean for rocks and such you'd have to export another .nif (which would be simplified and which would also be your collision model) and then overwrite another one. So open a rock and replace the NiTriShapes of the rock itself and its collision. There's no collision skeleton, it's called collision geometry/model. A skeleton is used for animation

 

3. To add more segments you can either use the "connect" tool or the "insert" tool while in edge mode, select all edges that you want to connect and hit "connect" or just select 2 and hit "insert" and it'll insert around the whole thing. Alternatively use "swift loop". You can also open up the extrude options and select a distance and hit "apply and continue" a couple of times.

 

If you don't know how to open up the weld menu or anything like that, look next to the tool button in either the sidebar or in your graphite modeling tools and there should be a small button. Click it

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1. The vertices do not weld together, what you can do is to select all (ctrl + A) and open up the weld properties and set the threshold to something very small and it'll weld all vertices that are in almost the same place.

 

Do I need to weld these together?

 

2. If you mean for rocks and such you'd have to export another .nif (which would be simplified and which would also be your collision model) and then overwrite another one. So open a rock and replace the NiTriShapes of the rock itself and its collision. There's no collision skeleton, it's called collision geometry/model. A skeleton is used for animation

 

Actually I meant landscape pieces like what you use to build an interior cell, but I know rocks are used the same way so the process is the same. Can you give a more detailed explanation or point me to a tutorial?

 

3. To add more segments you can either use the "connect" tool or the "insert" tool while in edge mode, select all edges that you want to connect and hit "connect" or just select 2 and hit "insert" and it'll insert around the whole thing. Alternatively use "swift loop". You can also open up the extrude options and select a distance and hit "apply and continue" a couple of times.

 

Thanks. Took me a minute to figure out how it worked, but the connect tool did exactly what I needed.

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1. The vertices do not weld together, what you can do is to select all (ctrl + A) and open up the weld properties and set the threshold to something very small and it'll weld all vertices that are in almost the same place.

 

Do I need to weld these together?

 

2. If you mean for rocks and such you'd have to export another .nif (which would be simplified and which would also be your collision model) and then overwrite another one. So open a rock and replace the NiTriShapes of the rock itself and its collision. There's no collision skeleton, it's called collision geometry/model. A skeleton is used for animation

 

Actually I meant landscape pieces like what you use to build an interior cell, but I know rocks are used the same way so the process is the same. Can you give a more detailed explanation or point me to a tutorial?

 

3. To add more segments you can either use the "connect" tool or the "insert" tool while in edge mode, select all edges that you want to connect and hit "connect" or just select 2 and hit "insert" and it'll insert around the whole thing. Alternatively use "swift loop". You can also open up the extrude options and select a distance and hit "apply and continue" a couple of times.

 

Thanks. Took me a minute to figure out how it worked, but the connect tool did exactly what I needed.

 

Yes. You have to manually weld them together.

 

I don't know if there is any tutorial around. Try googling "Skyrim custom static model" or something like that

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