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Is there a way to remove duplicate textures/meshes


Amczek

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Not sure how to better describe it.

I have several mods and some of them are over-writing others but I have a feeling they load at the same time because they have different locations

 

For example flower. Textures could be in

textures/landscape/someflowers.dds

but the file replacing the same item could also be in

textures/some_mods_name/landscape/someflowers.dds

 

Is there a way to remove duplicates that shouldn't be loading (they are farther in load order)?

 

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If you have a mod that has meshes pointing to textures in one directory but you already have those textures in another directory (from another mod?) you would have to edit the meshes nif file to point to a texture in a new location. So in your example in the nif that referenced textures/some_mods_name/landscape/someflowers.dds you would have change the texture path to textures/landscape/someflowers.dds using nifscope.

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Using your example, the first is a texture replacer and would be the one displayed in the game. This is a general replacer and will affect all the flowers that use someflowers.dds.

 

The second is also a texture replacer but would need either an .esm or .esp file to be displayed in the game. These textures will only be displayed on the flowers that are changed in the mod.

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