Amczek Posted December 19, 2018 Share Posted December 19, 2018 Not sure how to better describe it.I have several mods and some of them are over-writing others but I have a feeling they load at the same time because they have different locations For example flower. Textures could be intextures/landscape/someflowers.ddsbut the file replacing the same item could also be intextures/some_mods_name/landscape/someflowers.dds Is there a way to remove duplicates that shouldn't be loading (they are farther in load order)? Link to comment Share on other sites More sharing options...
agerweb Posted December 20, 2018 Share Posted December 20, 2018 If you have a mod that has meshes pointing to textures in one directory but you already have those textures in another directory (from another mod?) you would have to edit the meshes nif file to point to a texture in a new location. So in your example in the nif that referenced textures/some_mods_name/landscape/someflowers.dds you would have change the texture path to textures/landscape/someflowers.dds using nifscope. Link to comment Share on other sites More sharing options...
M48A5 Posted December 20, 2018 Share Posted December 20, 2018 Using your example, the first is a texture replacer and would be the one displayed in the game. This is a general replacer and will affect all the flowers that use someflowers.dds. The second is also a texture replacer but would need either an .esm or .esp file to be displayed in the game. These textures will only be displayed on the flowers that are changed in the mod. Link to comment Share on other sites More sharing options...
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