MDH Weaponeer Posted March 22, 2004 Share Posted March 22, 2004 I'm making a little project that I am sending to Bethesda. What I want to know is what exactly everyone's contridictions are to online play, and why or why not it shouldn't exist. I've looked at one of the biggest issues. People randomly killing eachother:1. Strong guard bots, and hired player guards.2. Personal guards (bots and humans) available for hire in various places. If you people can tackle me with ways that an online version can, or can not be fixed up, please reply! Currently the biggest issue is sleeping. Unless you just had to find a bed and rest in it, without actualy in game timechange, I'm not sure what you could do. I'm sure there's an answer to every one of those problems that you guys have been listing. I specifically need answers from the moderators since they appear to feel quite againts the idea of it. DO NOT LOCK THIS TOPIC. "IT WON'T HAPPEN" IS NOT A CIVILIZED AND VALUEABLE ANSWER. WHAT I AM SIMPLY LOOKING FOR IS THE PROBLEMS, AND THE SUGGESTIONS AND POSSIBLE ANSWERS TO THEM. Link to comment Share on other sites More sharing options...
Peregrine Posted March 22, 2004 Share Posted March 22, 2004 Problem: Game engine does not support multiplayer in any way. Solution: Rewrite the entire engine at the same cost as developing an entire new game instead of creating new games. And here's a hint: don't try telling me what threads I'm allowed to lock. You're lucky the d20 of fate rolled low or I'd just lock the thread for that. Link to comment Share on other sites More sharing options...
MDH Weaponeer Posted March 22, 2004 Author Share Posted March 22, 2004 Actaully, alot of modern game developers are quite willing to redo game engines for online play. Will Wright for example, he completely re-did the engine of The Sims so it could go online. Bethesda is not a team to be underestimated.... I think they might be able to pull off such a thing. And about NOT telling you what threads not to lock... I can respect that, I just have a bit of a different idea of what a moderator should be <_< Link to comment Share on other sites More sharing options...
Marxist ßastard Posted March 22, 2004 Share Posted March 22, 2004 It is widely known that Bethesda is working on something at the moment. If your intention is to go and whine to Bethesda to add multiplayer support to what is likely a dead project, then go ahead -- I'd pay money to see Todd (of Toddtest) rip you to shreds. If you actually have some plans for the implementation of this aside from "OMG LIEK SO PEOPLE KILL PEOPLE... LIEK PERFCT SELOTON!!!!!!!!!!!111!! ADD MOR PEPEL TO KELL!!!!!11! DON'T LOCK THES NOW OR I CELL YU NAEMS," then I don't see any reason why this thread should exist until you prove that you actually have done some work. I'm not saying that multiplayer Morrowind isn't possible, I'm simply saying that it won't happen. Link to comment Share on other sites More sharing options...
Rune Posted March 22, 2004 Share Posted March 22, 2004 Why on earth did you make this thread?Why is this still an issue with some people?Why must EVERY FREAKING GAME go online? Morrowind is an RPG for us who don't want to pay money every month to play online, and enjoy playing single player and having complete control over the world. Look what happened with the Final Fantasy series. I hope Bethesda keeps Tamriel offline. Single-player RPGs can do so much more and present so much more storyline. The very essence of all we've been experiencing in the games (I'm assuming you've at least played one of the other Elder Scrolls Games) will be destroyed with mulitplayer.I.E. Morrowind books mentions both Daggerfall and Battlespire, continuing the story and writing Tamriel's history would be IMPOSSIBLE with an online game. Actaully, alot of modern game developers are quite willing to redo game engines for online play. Will Wright for example, he completely re-did the engine of The Sims so it could go online.BECAUSE IT'S THE SIMS! These are two COMPLETELY different games. Quake went online, Unreal went online. Yes, Morrowind in one big, meaningless free-for-all deathmatch. That sounds like so much fun. Your thread title sucks, also. Link to comment Share on other sites More sharing options...
hyperk1 Posted March 22, 2004 Share Posted March 22, 2004 i would just LOVE to see the faces on all the hordes of people who are anti-online for TES when it does(which i doubt it will) it becomes very popular and is a very good game.... my point being, you dont know if it would be good or not, i hear the "well they would have to change the whole engine" well they could just yuse a different one, besides a lot of new games have to get new engines, so you could just be like a new game coming out, and wait for it... Link to comment Share on other sites More sharing options...
wesaynothin Posted March 23, 2004 Share Posted March 23, 2004 "well they would have to change the whole engine" well they could just yuse a different one, Because converting games from one engine to another is so simple! <_< The problems this might make are endless. Sleeping, as you already said, poses a problem. Now think abut mods. Unless everyone has the same mods , everyone would be pretty much walking error messages. Not to mention quests. 'Find me the uber-staff of killing'. Only one person could find do that quest, unless Bethsoft put in multiples, and if that happened, 1 person would have eighty of 'the uber staff of killing'. But, you know, the only thing stopping Bethsoft is reality. It can be broken... Link to comment Share on other sites More sharing options...
Peregrine Posted March 23, 2004 Share Posted March 23, 2004 Yes, of course you could use another engine. But my point is, most of the "we want multiplayer" threads are demanding it for Morrowind, not for some future game. Link to comment Share on other sites More sharing options...
Warring Paranoia Posted March 23, 2004 Share Posted March 23, 2004 I have to agree with them on this one. It just isnt the kind of game that should go online. There are several reasons for this. Firstly people in general are stupid. What happens when you put a bunch of gamer people on a online game with as much freedom as this? I'll tell you ... your going to walk out the door and see two people throwing knifes and arrows at each other while another is trying to impale one guy with a sword. Shop owners will get killed and all of their stuff will get taken and then unless they just keep respawning shopowners (which is unrealistic), then you will be out of luck for a good place to barter. And how in the hell would quests work? You would go into the fighters guild and get a egg mine quest just to see 30 other people in the mine trying to kill the egg poachers, and stealing all the eggs while they are at it. It is seriously just not the kind of game you can put online. With final fantasy they have a whole different kind of game going. From what I know, you join a team and go through the world useing teamwork to kill off monsters that are much stronger than you by yourself. Not only that but it is a turn based game. Such games like that are good for online I guess, but its just not my kind of game. This kind of game is just not a teamwork game .... so whats the point of haveing it online? Its a great game on single player and I am glad it is because I don't have xbox live or a good pc for games. Link to comment Share on other sites More sharing options...
saldrex Posted March 23, 2004 Share Posted March 23, 2004 It is not too hard to put the game on line. You dnt have to have massive amounts of people in one game. Insted you could have the game don on a host basis. Fist someone styarts a game and creatyes the game and has people join the game and go through the world with them. You could make multiplayer mods that the host can use. There is not too much that needs to be redone in the game except changing tyhe time scritping and haking it so that you heal automaticall but not too fast outside of batttle by giving a regeneration in safe zones. You could also make it so that when you press the button toi rest you will just start to heal but could not do anything in that time. As i have mentioned about the time scritpting is that all you would do is increase the speed of one day so that is passed very fast but make it only register as a new day after maby every 5. That would help solve many quest problems that you need to wait a day or two for. With the host option that i mentioned all you really need to add is the option to play it which could be put in with another expantion. It is highly unlikely that the game would be made into a massive multiplayer game. There is too much that would need to be done. The game could easily overload a server if it was all done on one. It could be put on a sever but oly run through it as a gateway to a person who is hosting a game. If it is set up like this it is possibl to play online and have mods and any such thing. It would help the preformance of the game since all would not be playing in one server and can also be made so that the host has the power to expel and help prevent the random destruction of the world. I do not think that the engine need to be redone, but oly parts need to be changed. If the company programmed the game well they should be able to easily change it but if it is not neatly coded it might not come around but fairly minor changes that i have mentioned could possibly be done and i think quite a bit can be done in the TES construction set as part of the scriptindg for the time and healing that i mentioned. Link to comment Share on other sites More sharing options...
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