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Can't Start New Game


cbeau

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Just updated NMM to 0.65.9 because I had some problems blocking me from manually sorting plugins (I would just use vortex but my SSD is almost full, and from what I read, Vortex needs to duplicate my mods in order to migrate them over, so I can't without re-downloading everything). So I updated NMM, then started to sort. I got as far as I could with the guide I was using, and now I cannot start a new game. It just hangs on the main screen stuck in infinite loading.

 

The guide I followed: https://www.nexusmods.com/fallout4/mods/10844

I was completely unsure of where to put power armors, so I haven't tried yet. There's a big mess of 2LM and MPAM esp's because at one point I thought I knew how to set it all up, but then realized the 2LM combined patch didn't work (so I keep the 2LM deactivated and will activate them as I find my mod power armors and use them.) I have no idea yet if the MPAM is working for me, so I'll find out sooner or later. Also had no idea where to put WIPAG and the like. Much of my CROSS mods can't be moved. Had no clue where to put companions. A few other things I can't really sort until I figure out where the rest go. The RotC individual settlement plugins I planned on only having one activated at a time just until I completely level up that settlement, and will then activate the next settlement I want built. I also noticed just now that I haven't moved my Fortaleza plugins down to my other armor mods yet, which I plan to do. I do have a pre-war save but I'm not sure if it's a good idea to use it because I've added and removed a few mods since then. But my main issue right now is that I can't start a new game. LOOT isn't showing any problems.

 

 

My mess of a load order:

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
ccbgsfo4075-pipshroud.esl=1 (CC Pip Boy skin. I have no idea how to remove this or I would.)
Unofficial Fallout 4 Patch.esp=1
ArmorKeywords.esm=1
TrueStormsFO4.esm=1
XDI.esm=1
Worsin's Garage.esm=1
HUDFramework.esm=1
SimSettlements.esm=1
DEF_WIDGETS_CORE.esm=1
CellRespawnMod_SURVIVAL_QUICK.esl=1
FAR.esl=1
SimSettlements_RotC_Complex_HangmansAlley.esl=0
SimSettlements_RotC_Complex_AbernathyFarm.esl=0
SimSettlements_RotC_Complex_Castle.esl=0
SimSettlements_RotC_Complex_CoastalCottage.esl=0
SimSettlements_RotC_Complex_CountyCrossing.esl=0
SimSettlements_RotC_Complex_Covenant.esl=0
SimSettlements_RotC_Complex_CroupManor.esl=0
SimSettlements_RotC_Complex_DaltonFarm.esl=0
SimSettlements_RotC_Complex_EchoLake.esl=0
SimSettlements_RotC_Complex_EgretToursMarina.esl=0
SimSettlements_RotC_Complex_FinchFarm.esl=0
SimSettlements_RotC_Complex_Graygarden.esl=0
SimSettlements_RotC_Complex_GreentopNursery.esl=0
SimSettlements_RotC_Complex_JamaicaPlain.esl=0
SimSettlements_RotC_Complex_KingsportLighthouse.esl=0
SimSettlements_RotC_Complex_LongfellowsCabin.esl=0
SimSettlements_RotC_Complex_MechanistsLair.esl=0
SimSettlements_RotC_Complex_Murkwater.esl=0
SimSettlements_RotC_Complex_Nordhagen.esl=0
SimSettlements_RotC_Complex_OberlandStation.esl=0
SimSettlements_RotC_Complex_OutpostZimonja.esl=0
SimSettlements_RotC_Complex_RedRocket.esl=1
SimSettlements_RotC_Complex_SanctuaryHills.esl=0
SimSettlements_RotC_Complex_Slog.esl=0
SimSettlements_RotC_Complex_Somerville.esl=0
SimSettlements_RotC_Complex_StarlightDrivein.esl=0
SimSettlements_RotC_Complex_SunshineTidings.esl=0
SimSettlements_RotC_Complex_TaffingtonBoathouse.esl=0
SimSettlements_RotC_Complex_TenpinesBluff.esl=0
SimSettlements_RotC_Complex_Vault88.esl=0
SimSettlements_RotC_Complex_VisitorCenter.esl=0
SimSettlements_RotC_Complex_WarwickHomestead.esl=0
CROSS_CryoLance.esp=1
CROSS_Blades.esp=1
CROSS_2077.esp=1
CROSS_MojaveManhunter.esp=1
CROSS_InstituteExpeditionarySuit.esp=1
CROSS_BrotherhoodRecon.esp=1
CROSS_BreakActionLaser.esp=1
CROSS_CourserStrigidae.esp=1
CROSS_RugerMkV.esp=1
CROSS_PlasRail.esp=1
KURO.esp=1
Unique NPCs - Creatures and Monsters.esp=1
Armorsmith Extended.esp=1
Unique NPCs.esp=1
Eli_Faction Housing Overhaul - AiO.esp=1
LootableCrates.esp=1
LootableCrates MergedDLCs.esp=1
SuperMutantRedux.esp=1
InteriorsEnhanced-All-In-One.esp=1
RaiderOverhaul.esp=1
Creative Perks (everything).esp=1
More Power Armour Mods.esp=1
Relic Space Marine.esp=1
The Space Marine.esp=1
W.A.T.Minutemen.esp=0
KSHairdos.esp=1
The Eyes Of Beauty.esp=1
MiscHairstyle.esp=1
Wasteland Heroines Replacer All in One_1.0.0.esp=1
AmazingFollowerTweaks.esp=1
Ketaros_Magazines.esp=1
TrainPowerArmor.esp=1
MilitarizedMinutemen.esp=0
Synth Overhaul.esp=1
Minuteman Watchtowers.esp=1
LegendaryModification.esp=1
LegendaryModification2LM.esp=1
MoreHuntingRifleReceivers.esp=1
Prismatic - Laser Colors by Diranar.esp=1
Prismatic - Laser Colors Institute by Diranar.esp=1
LooksMenu.esp=1
heavyCommando.esp=1
Insignificant Object Remover.esp=1
LooksMenu Customization Compendium.esp=1
DB_NoPowerArmorStrengthCapLeveled.esp=1
AzarPonytailHairstyles.esp=1
QuickTrade.esp=1
TrueStormsFO4-FarHarbor.esp=1
TrueStormsFO4-GlowingSeaExtraRads.esp=1
TrueStormsFO4-FarHarborExtraRads.esp=1
TrueStormsFO4-EarlierSunsets.esp=1
TrueStormsFO4-EarlierSunsetsFH.esp=1
Actor Scale Remover.esp=1
ANiceOakTree Hairs.esp=1
CF_AtomicWarlord.esp=1
CROSS_GoreCrits.esp=1
CROSS_GoreCrits_FarHarborPatch.esp=1
SuperMutantRedux_ArmorSmithExtended.esp=1
Raider Overhaul - AE Patch-Restored Content.esp=1
TheEyesOfBeauty.esp=1
Unique_NPCs_SuperMutantRedux.esp=1
Unique NPCs FarHarbor.esp=1
Unique NPCs_SpecialSettlers_All.esp=1
LegendaryModificationMisc.esp=1
rfortaleza2.esp=1
rfortaleza2-mk1.esp=0
rfortaleza2-mk2.esp=0
rfortaleza2-mk3.esp=0
rfortaleza2-mk4.esp=0
rfortaleza2-mk5.esp=0
rfortaleza2-mk6.esp=0
rfortaleza2-pauldron.esp=0
rfortaleza2-wetsuit1.esp=0
rfortaleza2_AE.esp=1
Fortaleza Armor-AE-2LM.esp=1
LegendaryModification Combined - 2LM and DLC's.esp=1
WIPAG - Mod Overhaul.esp=1
Jetpacks Unlimited Master.esp=1
JU Worsin's Edition (Compact).esp=1
JU Worsin's Edition (Vanilla).esp=1
JU Worsin's Edition (V-Wing).esp=1
AnS Wearable Backpacks and Pouches.esp=1
AnS Wearable Backpacks and Pouches - AWKCR.esp=1
More Power Armour Mods - Automatron.esp=1
WIPAG - Decal Station.esp=1
WIPAG - Materials Overhaul.esp=1
WIPAG - Model-X.esp=1
EnclaveX02.esp=1
More Power Armour Mods - X-02.esp=1
powerarmort49.esp=1
Scroungers Weekly.esp=1
JunkTown.esp=1
FO4TribalPowerArmor.esp=1
My_Alien_Friend.esp=1
companion_charlotte.esp=1
FO4 NPCs Travel.esp=1
SkyrimInspiredPowerArmor.esp=1
WIPAG - Paint Garage - Full (Hard).esp=1
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1
AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp=1
WIPAG - Super Patch 2LM.esp=1
CMC.esp=1
T-51C Power Armor.esp=1
08thTeam.esp=1
InstitutePowerArmor.esp=1
Liberty_PA.esp=1
MidWest PA.esp=1
combat_PA.esp=1
tumbajamba Advanced Engineering.esp=1
combat_PA - tAE - AWKCR.esp=1
Vault-Tec Power Armor by NewerMind43 & Captain-Ultima.esp=1
Quick Save.esp=1
survivalcompassvanilla.esp=1
B35_PowerArmor.esp=1
Crimsomrider's Accessories.esp=1
companion_FHSM.esp=1
MPAM-08thTeam.esp=1
SpaceMarine Combo-2LM-MPAM.esp=0
FO4TribalPowerArmor-2LM-MPAM.esp=0
08Tean-2LM.esp=0
B35_PowerArmor-2LM.esp=0
Institute-2LM.esp=0
EnclaveX02-2LM.esp=0
Liberty Power Armor -2LM.esp=0
Midwestern-2LM.esp=0
T49StoryTeller-2LM.esp=0
T-51C Power Armor-2LM.esp=0
TES-51-2LM.esp=0
CombatPA-MPAM.esp=0
CombatPA-2LM.esp=0
TrainPowerArmor-2LM.esp=0
2LM Expanded PowerArmor Merged Patch.esp=0
B35_PowerArmor-MPAM.esp=1
Institute-MPAM.esp=1
Liberty Power Armor -MPAM.esp=1
Midwestern-MPAM.esp=1
MPAM-Fixed-X-02.esp=1
T49StoryTeller-MPAM.esp=1
T51c-MPAM.esp=1
TES-51-MPAM.esp=1
TrainPowerArmor-MPAM.esp=1
SimHomestead.esp=1
WVSimSAddon.esp=1
SimSettlements_MegaPack_YearOne.esp=1
Altairp's Animal Farm.esp=1
AFT_Allow_Piper_Face_Presets.esp=1
DEF_WIDGETS_SURVIVAL1.esp=1
No more monochrome - Color setting for the Pipboy!.esp=1
MoreCustomEyes.esp=1
ESAFC_Danse.esp=1
ESAFC_X6-88.esp=1
ESAFC_MacCready.esp=1
ESAFC_Deacon.esp=1
MsAutomatronPartsCollection.esp=1
AutomatronWheelLegs.esp=1
AutomatronSecuritron.esp=1
ModdableRobotSettlers.esp=1
BasementLiving.esp=1
Synth Overhaul - Black Patch.esp=1
Synth Overhaul - No level requirements Patch.esp=1
SettlementMenuManager.esp=1
Vivid Fallout - All in One - Best Choice.esp=1
Jetpack Overhaul.esp=1
Eli_Armour_Compendium.esp=1
BetterSettlers.esp=1
BetterSettlersCCAPack2.0.esp=1
CBBE.esp=1
9mmPistol.esp=1
ABundleofTape.esp=1
AK74M.esp=1
AlienAssaultRifle.esp=1
AranLaserCarbine.esp=1
AQUILA.esp=1
BullpupBozar.esp=1
Chiappa_Rhino.esp=1
ClassicSniper.esp=1
DOOMMerged.esp=1
F4NVServiceRifleRedux.esp=1
Factor.esp=1
Fusion Gun.esp=1
G36Complex.esp=1
GKX Gone Fishin.esp=1
GKX Metal Detector.esp=1
Glock86.esp=1
HaxAUG.esp=1
NIArms_HK416.esp=1
HuntingShotgun.esp=1
LAER.esp=1
LAER Automatron Weapons.esp=1
M2045MagnumRevolverRifle.esp=1
McMillanCS5.esp=1
Moddable Plasma Caster.esp=1
MoreUniques.esp=1
MTs255.esp=1
NVUMP.esp=1
officersRevolver.esp=1
P90.esp=1
P90NPC.esp=1
Quad_Accelerator.esp=1
Quad_Element.esp=1
Quad_Fusillade.esp=1
Quad_RAWLauncher.esp=1
RU556.esp=1
SA80.esp=1
Seiryuu Beam Katana.esp=1
SkibsWeapons-REDUX.esp=1
Trinity Shotgun by NewerMind43 & Captain-Ultima.esp=1
UnionBlaster.esp=1
WattzLaserGun.esp=1
WinchesterP94.esp=1
XIVSword.esp=1
ApalLeotard.esp=1
AsukaClothOfficer.esp=1
Backpacks of the Commonwealth.esp=1
Courser Ghost-Spectre X-92 Armor Mashup.esp=1
CGSX92AM No Goggle Blur (ESP).esp=1
CGSX92AM Armour Slot Patch (ESP).esp=1
ChineseStealthSuit.esp=1
CROSS_Cybernetics.esp=1
CROSS_Jetpack.esp=1
Dickys Pinup Outfit.esp=1
GhostArmor.esp=1
HAAS Automatron Replacer AE 2LM Edition.esp=1
HAAS Core Replacer AE 2LM Edition.esp=1
HAAS Far Harbor Replacer AE 2LM Edition.esp=1
HAAS Nuka World Replacer AE 2LM Edition.esp=1
Heavy BoS.esp=1
HN66-SiriusArmor.esp=1
Mercenary.esp=1
MK_CanteensofCommonwealth.esp=1
NanoArmor.esp=1
NanoArmor_AWKCR_AE.esp=1
NanoSuit.esp=1
NukaRadBans.esp=1
WestTekTacticalOptics.esp=1
AEWS.esp=1
Duracell Battery.esp=1
Glorious_Glowing_Plasma_Weapons_by_Diranar.esp=1
InstitWeapPosit.esp=1
LaserBuff.esp=1
MercMask.esp=1
MTM-LaserPlasmaWeaponMods.esp=1
Quad_explosiveammoweight.esp=1
TacticalMods.esp=1
TacticalModsDLC.esp=1
UniqueUniques.esp=1
Stm_DiamondCityExpansion.esp=1
Scrap Everything - Ultimate Edition.esp=1
Anyone out there see anything that could be causing this issue? Also will take any load order advice I can get. Thanks in advance. If you need any more information just ask and I will get it to you promptly.
Edit: Pre-war save loads up fine. Am I safe to use this? Will all of my mods be working right when I exit the vault?
Edited by cbeau
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for a start i strongly recommend creating a bash patch

 

download wrye bash here: https://www.nexusmods.com/fallout4/mods/20032

 

install it - run it - on the left pane window, scroll right to the very bottom, right click on bashed patch,0 and click on "Rebuild Patch"

 

the Bashed patch,0 Should Always be the Very Last Mod in your Load Order.

 

2. you can delete rfortazela mk1 through to mk8 - pauldrons, and suit, if you have downloaded the merge patch from the mod, you only need the merge patch and armorsmith extended, deleting these will not only remove redundants but also restore harddrive space.

 

3. legendarymodification mod is made redundant by Armorsmith extended, recommend deleting it, to eliminate potential conflicts. (i assume that is the case, i could of course be wrong on this, but i am pretty sure the latest version of armorsmith extended does what the legendary modificiation mod does, or it may even be AWKCR)

 

thats all i can think of at the moment.

 

as for the pre-war save, it depends if you have any mods that start right from new game. specifically scripted mods, could cause problems, but its worth a shot nontheless.

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I ended up discovering that the issue was being caused by mods that give you a holotape the moment you start a new game (anyone experiencing this issue, just disable everything you have that isn't required for character creation, start a new game, exit the vault, save, then enable all of your desired mods. Worth a try, works for me.) Others also claimed that pushing enter, E, or even T has unstuck their new game start, but this did not work for me!

 

Pertaining to the Fortaleza and Armorsmith, where would the merge get the Fortaleza files from? Wouldn't this cause CTD? I've used quite a few merged patches in the past, and they've all required that I download the original files, install them, and deactivate their esp's.

 

Also I can't find the 2LM patches I would need to just use Armorsmith, as the ones I want for armor and PA require Legendary Modification's 2LM bench. Maybe I just need to look harder? Idk. I'm also considering just leaving MPAM alone. I'm thinking 2LM will already make my PA overpowered. Furthermore, I've started from scratch again and am now using Vortex. Enjoying it so far.

 

I appreciate the help! Hopefully this is all helpful to anyone else who has experienced this issue. Not a fix in sight, but an effective work around.

Edited by cbeau
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