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Conversation troubles, neewbie questions


Cluas

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Thank you guys for the info.

 

I tried lip-flappers and made it work :)

 

To avoid using this try as much as possible to make the person you want the PC to address to be the last one that spoke. The speaker and listener part of the conversation node works fine for NPC to NPC but for some reason doesn't work for the PC. 

 

That was why i had all those problems :dance:

 

So now I'm wrestling with getting everything to show up in my area, i made some npc's and conversations, but one of them will not show up in the game. Checked walkmesh, and updated, baked, but still no npc :wallbash:

 

Guess i'm just a total noob

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I know this might sound weird but is he a different faction and been killed by the others ? This can happen when the area opens and then the killers return to normal leaving no trace ! Sometimes they show up with no clothes on too and that's normally due to not having the right feats to wear them or being the wrong class.

 

To make a completely neutral faction is very easy it's what I use for all npc's unless of course I forget and have chickens fighting with baddies or unplanned village massacres. Here's what you do..

 

Click View,

Click Faction,

Click Add Faction,

Click the box that says Faction with a line of 50's after it,

Type Neutral in the name box at the bottom..

 

That's it close it up and it's done from then onwards select it from the list when you're setting the properties for each npc.

 

As for noobness when I first opened the toolset and made an area I didn't know how to delete things and made a big hole in the far corner of my area that became a landfill for all the stuff I didn't want, but when it got to ridiculous proportions and was about to cause an environmental disaster I had to run to the forums for help. Who'd have thought that's what the delete button does ! I guess the toolset is definitely something that fulfills the prophecy that we learn by our mistakes but I think it's well worth it..

Edited by Tsongo
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As for noobness when I first opened the toolset and made an area I didn't know how to delete things and made a big hole in the far corner of my area that became a landfill for all the stuff I didn't want, but when it got to ridiculous proportions and was about to cause an environmental disaster I had to run to the forums for help. Who'd have thought that's what the delete button does ! I guess the toolset is definitely something that fulfills the prophecy that we learn by our mistakes but I think it's well worth it..

 

 

*Suddenly Cluas didn't feel nooberish AT ALL*

 

 

*Laughing very loud*

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NWN2mapper is a great plugin. I should have found it earlier. Now it's actually fun to make interiors ;)

 

I also have sinplug, treecutter, resizer, and quite a few more. Some of them don't seem to work, though.

 

Thanks for all the replies, now it's time to play around some more.

 

:D

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Yeah, just please try not to make your interiors at a giant's scale, which is how my first one came out when I used NWN2mapper, and thought that a square was a "hallway" when actually it's a full-sized room.
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Haha yes i tried to make a giant area. Took forever to bake it. And i like tiny places better :happy:

 

I'm just giving it a break with Electron.

 

I always liked Aurora better. It's more oldschool yes. That's exactly what i like about it. It's much easier to control. Also ingame, when you run around, the controls are better in NWN1. So I'm making some quests and stuff in NWN1. And then later, when i am more skilled, i could try importing it into Electron. It should be possible, right ?

 

I'm making a small (tiny) game for my daughter (8 years), she loves it so far. I'm not giving her much fighting, just a few collector quests, and good looking areas to explore... FUN :biggrin:

 

More questions are bound to come up later.

 

Oh yes, i found the Lilac script generator very useful, i recommend it to all noobs (like myself) out there :dance:

Cheers 8)

Edited by Cluas
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