geekminxen Posted July 10, 2012 Share Posted July 10, 2012 Okay, I open clothing texture files and the clothing is patched out on the graphic like a cutting pattern...how does the game know how to assign the right section to each part of the mesh? Link to comment Share on other sites More sharing options...
luthienanarion Posted July 10, 2012 Share Posted July 10, 2012 (edited) Part of the mesh data called the UV map indicates what areas of the texture apply to which faces of the mesh. I'm no expert on modelling (far from it, actually), so I really can't go into more detail about UV maps. Edited July 10, 2012 by luthienanarion Link to comment Share on other sites More sharing options...
huntsman2310 Posted July 11, 2012 Share Posted July 11, 2012 The UV map designates which part of the texture covers what part of the model. Basically in the Geck, they are paired into texture sets (e.g Ranger armor mesh would be assigned ranger armor.dds and so on) So if you wanted to make a new texture to replace a armor, all you'd need to do is make the new texture and use it to replace the old one. Link to comment Share on other sites More sharing options...
geekminxen Posted July 11, 2012 Author Share Posted July 11, 2012 I see! Thank you-- that's pretty interesting. 'Cause I need more excuses to fiddle with the geck. Link to comment Share on other sites More sharing options...
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