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how do clothing meshes "know" how to assign textures?


geekminxen

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The UV map designates which part of the texture covers what part of the model.

 

Basically in the Geck, they are paired into texture sets (e.g Ranger armor mesh would be assigned ranger armor.dds and so on)

 

So if you wanted to make a new texture to replace a armor, all you'd need to do is make the new texture and use it to replace the old one.

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