HomerY Posted July 12, 2012 Share Posted July 12, 2012 I want to make my NPC carry a bow by default but when an enemy gets to close to pull out a dagger. how do i do this Link to comment Share on other sites More sharing options...
Tzontlimixtli Posted July 12, 2012 Share Posted July 12, 2012 As far as I know this is just standard behaviour for NPCs. Afterall, a manual bow is extremely slow and ineffective in close combat situations. Link to comment Share on other sites More sharing options...
HomerY Posted July 12, 2012 Author Share Posted July 12, 2012 Yes but by default he is carrying the dagger Link to comment Share on other sites More sharing options...
DavidD Posted July 12, 2012 Share Posted July 12, 2012 Yes but by default he is carrying the dagger As far as I know they will default to their melee weapon and then if there's a ranged encounter they will change it out for the bow. That's the default behavior I think. How you change it I do not know Link to comment Share on other sites More sharing options...
HomerY Posted July 12, 2012 Author Share Posted July 12, 2012 Faendel always has his bow out Link to comment Share on other sites More sharing options...
JanusForbeare Posted July 12, 2012 Share Posted July 12, 2012 In the actor window, there's a tab that says "combat style". An actor's weapon choices are made through his/her combat style, so you can either try to find one for archers, or build your own. Link to comment Share on other sites More sharing options...
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