MedicalFreya Posted January 6, 2019 Share Posted January 6, 2019 I have NO idea how or why, but NAC has lately been crashing my game, i checked my logs and this is all it keeps saying.00000014)].Actor.HasSpell() - "<native>" Line ? [NacInit (0B1719C3)].NAC:NacConfigScript.addPlayerLocationSpell() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 4166 [NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 971[01/05/2019 - 04:41:03PM] error: Cannot add a None spell to the actorstack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [NacInit (0B1719C3)].NAC:NacConfigScript.addPlayerLocationSpell() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 4167 [NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 971[01/05/2019 - 04:41:03PM] error: No Spell passed to HasSpellstack: [ (00000014)].Actor.HasSpell() - "<native>" Line ? [NacInit (0B1719C3)].NAC:NacConfigScript.addPlayerLocationSpell() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 4169 [NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 971[01/05/2019 - 04:41:03PM] error: Cannot add a None spell to the actorstack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [NacInit (0B1719C3)].NAC:NacConfigScript.addPlayerLocationSpell() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 4170 [NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 971[01/05/2019 - 04:41:03PM] error: No Spell passed to HasSpellstack: [ (00000014)].Actor.HasSpell() - "<native>" Line ? [NacInit (0B1719C3)].NAC:NacConfigScript.addPlayerLocationSpell() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 4172 [NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 971[01/05/2019 - 04:41:03PM] error: Cannot add a None spell to the actorstack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [NacInit (0B1719C3)].NAC:NacConfigScript.addPlayerLocationSpell() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 4173 [NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 971[01/05/2019 - 04:41:09PM] error: Cannot call GetValue() on a None object, aborting function callstack: [NacInit (0B1719C3)].NAC:NacConfigScript.setFogDistance() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 920 [NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 972[01/05/2019 - 04:41:09PM] warning: Assigning None to a non-object variable named "::temp39"stack: [NacInit (0B1719C3)].NAC:NacConfigScript.setFogDistance() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 920 [NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 972[01/05/2019 - 04:41:09PM] error: Cannot call GetValue() on a None object, aborting function callstack: [NacInit (0B1719C3)].NAC:NacConfigScript.setFogDistance() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 923 [NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 972[01/05/2019 - 04:41:09PM] warning: Assigning None to a non-object variable named "::temp42"stack: [NacInit (0B1719C3)].NAC:NacConfigScript.setFogDistance() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 923 [NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 972 Link to comment Share on other sites More sharing options...
MedicalFreya Posted January 6, 2019 Author Share Posted January 6, 2019 Load order GameMode=Fallout4Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1AAF.esm=1XDI.esm=1Unofficial Fallout 4 Patch.esp=1ArmorKeywords.esm=1NAC.esm=1PipBoyCustomisationFramework.esm=1CROSS_2077.esp=1CROSS_BrotherhoodRecon.esp=1CROSS_CourserStrigidae.esp=1CROSS_InstituteExpeditionarySuit.esp=1ehtyeci_MPX.esl=1K-Girl Shoes.esl=1KdaAkaliMask.esl=1FOVSlider.esl=1FAR.esl=1Shino_Artist's Attire_Outfit.esl=0256StandaloneHairColors.esp=1AhegaoBandana.esp=1Archimedes-II.esp=1Armorsmith Extended.esp=1Rufgt's Animations.esp=1Atomic Lust.esp=1AUG-A1.esp=1SlowTime.esp=1Clean Water - Tropical.esp=1Patterned Leggings.esp=0Commonweath Vans.esp=0CBBE.esp=1CROSS_Cybernetics.esp=1Survivalist.esp=1Mercenary.esp=1Unique NPCs - Creatures and Monsters.esp=1D.E.C.A.Y.esp=1DeadlierDeathclaws.esp=1DeadlierDeathclaws_Insanity.esp=1Unique NPCs - Creatures and Monsters - AE Patch.esp=1SkEyes.esp=1WattzLaserGun.esp=1XM2010_SniperRifle_by_tooun.esp=1zgchair.esp=1P220.esp=1NiTeNull - Shade Girl Leather Outfits.esp=1RohZima_RealAnimatedPoses.esp=1Remove Interior Fog - All Dlc.esp=1RAW INPUT.esp=1Project Reality Footsteps FO4.esp=1Pip-Boy Flashlight.esp=1P220 Animation Overhaul.esp=1AKSounds.esp=1No More Fake Puddles - Nuka World 1-0.esp=1NAC-FarHarbor.esp=1NAC-NukaWorld.esp=1NAC-AE Patch.esp=1MSR_SniperRifle.esp=1GITS_suit_by_OniNigma.esp=1KSHairdos_oel.esp=1M60.esp=1LooksMenu.esp=1LooksMenu Customization Compendium.esp=1llamaCompanionHeather.esp=1LAER.esp=1KdaAkaliMask.esp=0Piercings.esp=1Scopes.esp=1FG_ReloadSounds.esp=1P90.esp=1P90NPC.esp=1FO4Hotkeys.esp=1HuntingRifleSounds.esp=1ESPExplorerFO4.esp=0ImmersiveLoversEmbraceRemastered.esp=1SuperMutantRedux.esp=1Hard Legendary Giant Creatures.esp=1SuperMutantRedux_ArmorSmithExtended.esp=13dscopes.esp=13dscopes-wattz.esp=1Krebs.esp=1G36Complex.esp=1Ak5C.esp=1ACoEReloaded.esp=1G36 add-ons.esp=1NIArms_HK416.esp=0ENBLightsHDRPatch.esp=1Holoboy.esp=1PBCF_Seed.esp=1llamaCompanionHeather-AE Patch.esp=1StartMeUp.esp=1PlayerVoiceFrequencySlider.esp=1CustomCamera.esp=1No more monochrome - Color setting for the Pipboy!.esp=1Insignificant Object Remover.esp=1BostonFPSFixAIO.esp=1AmazingFollowerTweaks.esp=1OVT.esp=1bTankTop.esp=0AA FusionCityRising.esp=1dogtags.esp=1TroublemakerOutfit.esp=1NanoSuit.esp=1NanoSuit_AWKCR_AE.esp=1JC-Shirt and Jeans.esp=1Crimsomrider's Accessories.esp=1Eli_Accessories.esp=1CheatTerminal.esp=1 Link to comment Share on other sites More sharing options...
Syad51 Posted April 7, 2019 Share Posted April 7, 2019 Did you ever find a solution? I think I'm having the same issue. [04/06/2019 - 08:30:53PM] error: Unable to bind script simsettlements:furniturestoreitem to Item 8 in container (FF00FF80) because their base types do not match [04/06/2019 - 08:30:53PM] Errors occurred while loading the Papyrus save game data [04/06/2019 - 08:30:56PM] VM is thawing... [04/06/2019 - 08:30:56PM] IVY has detected the player has loaded their game, she's initialising her chat routines. [04/06/2019 - 08:30:56PM] error: No Spell passed to HasSpell stack: [ (00000014)].Actor.HasSpell() - "<native>" Line ? [NacInit (0B1719C3)].NAC:NacConfigScript.addPlayerLocationSpell() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 4166 [NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 971 [04/06/2019 - 08:30:56PM] error: Cannot add a None spell to the actor stack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [NacInit (0B1719C3)].NAC:NacConfigScript.addPlayerLocationSpell() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 4167 [NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 971 Link to comment Share on other sites More sharing options...
Back2friday Posted February 28, 2021 Share Posted February 28, 2021 Do you use NAC X or just NAC? I see you have 'Slow Time'.. what does this do? NAC also has a weather that slows down time. So maybe incompatible? If using NAC X, it should be loaded last. If using NAC try moving it up. Link to comment Share on other sites More sharing options...
JimmyRJump Posted February 28, 2021 Share Posted February 28, 2021 NAC doesn't crash yer game. Not enough RAM does. NAC needs a lot of memory to function properly because of all the things it needs to re-render. So, a GPU with at least 8GB of RAM is almost a necessity. 16GB of sysem RAM is also needed when using quite a few 'larger' mods, like, anything 2 or 4K. FO4 has the bad habit of spiking RAM usage, both in short bursts or during a few seconds. These bursts can crash the game when the game runs out of buffering space on all memory available. 'Buffering space' is an expensive terminology for available space in which to-be-rendered data can be loaded. Everything your computer does, aka loading anything you see on the screen, needs to pass by the RAM, or, system RAM (system RAM being the amount of RAM slotted into your motherboard; as opposed to the amount of RAM that comes with the GPU, aka Graphical Processing Unit, aka video card). Then there's the way FO4 renders images. 'Rendering' is the process of convertng code into visible and hopefully enjoyable moving pictures. Rendering, aka the conversion of code data into pictures, is a fairly simple process that can have dire consequences because of interferring processes like an anti-virus solution which first wants to check if what's being loaded into the RAM is absolutely koosher and won't harm the workings of the computer or better, the Operaing System. The OS (operating system) is all that matters to an anti-virus software. It (the AV) sits perched on yonder wall with an eye so perversive it'll make a Hawk jealous, and will try to block anything that tries to make changes to the OS. This manoever will slow-down the loading process of the game and can crash it when certain processes have been given the green light before other processes that depend on earlier stuff that is still waiting to get clearance. But, lucky for us gamers, the executables (aka the launching 'buttons') have nowadays become so sophisticated that all the needed code is contained within that executable (aka the 'launch' shortcut). But, that doesn't mean there can't be errors in the process of starting a game, any game. When hitting a game's shortcut, the computer goes immediately into DEFCON 5 alert because of wanting to protect itself from foreign invasion. An OS is cool and collected as long as it has to deal with processes it knows. Anything else and it goes into full D-Day mode. So, when an executable is double-clicked, the first thing a PC does is get suspicious, because a process outside of the OS's reach has been activated? So, the OS calls upon its friends, like the local or third-party anti-virus solution. These processes take time and even have the potential to crash a game, any game, before things even take off, thanks to the delay of starting, imposed by the operating system when decisions within the start-up have to be made in a nano-second. The good thing is, though, that your system (aka computer) will remember the modus operando and a second start will have things boot in the right sequence without a glitch. I'm pretty sure this hasn't helped you at all and I do apologise for my exhuberance in the way I responded, but hey, that's me. A manic depressive with Post Traumatic Stress Syndrome trying to give a helping hand, without showing-up with a large caliber weapon on my shoulder... Link to comment Share on other sites More sharing options...
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