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NAC crashing my game


MedicalFreya

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I have NO idea how or why, but NAC has lately been crashing my game, i checked my logs and this is all it keeps saying.

00000014)].Actor.HasSpell() - "<native>" Line ?
[NacInit (0B1719C3)].NAC:NacConfigScript.addPlayerLocationSpell() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 4166
[NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 971
[01/05/2019 - 04:41:03PM] error: Cannot add a None spell to the actor
stack:
[ (00000014)].Actor.AddSpell() - "<native>" Line ?
[NacInit (0B1719C3)].NAC:NacConfigScript.addPlayerLocationSpell() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 4167
[NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 971
[01/05/2019 - 04:41:03PM] error: No Spell passed to HasSpell
stack:
[ (00000014)].Actor.HasSpell() - "<native>" Line ?
[NacInit (0B1719C3)].NAC:NacConfigScript.addPlayerLocationSpell() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 4169
[NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 971
[01/05/2019 - 04:41:03PM] error: Cannot add a None spell to the actor
stack:
[ (00000014)].Actor.AddSpell() - "<native>" Line ?
[NacInit (0B1719C3)].NAC:NacConfigScript.addPlayerLocationSpell() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 4170
[NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 971
[01/05/2019 - 04:41:03PM] error: No Spell passed to HasSpell
stack:
[ (00000014)].Actor.HasSpell() - "<native>" Line ?
[NacInit (0B1719C3)].NAC:NacConfigScript.addPlayerLocationSpell() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 4172
[NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 971
[01/05/2019 - 04:41:03PM] error: Cannot add a None spell to the actor
stack:
[ (00000014)].Actor.AddSpell() - "<native>" Line ?
[NacInit (0B1719C3)].NAC:NacConfigScript.addPlayerLocationSpell() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 4173
[NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 971
[01/05/2019 - 04:41:09PM] error: Cannot call GetValue() on a None object, aborting function call
stack:
[NacInit (0B1719C3)].NAC:NacConfigScript.setFogDistance() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 920
[NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 972
[01/05/2019 - 04:41:09PM] warning: Assigning None to a non-object variable named "::temp39"
stack:
[NacInit (0B1719C3)].NAC:NacConfigScript.setFogDistance() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 920
[NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 972
[01/05/2019 - 04:41:09PM] error: Cannot call GetValue() on a None object, aborting function call
stack:
[NacInit (0B1719C3)].NAC:NacConfigScript.setFogDistance() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 923
[NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 972
[01/05/2019 - 04:41:09PM] warning: Assigning None to a non-object variable named "::temp42"
stack:
[NacInit (0B1719C3)].NAC:NacConfigScript.setFogDistance() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 923
[NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 972

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Load order

GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
AAF.esm=1
XDI.esm=1
Unofficial Fallout 4 Patch.esp=1
ArmorKeywords.esm=1
NAC.esm=1
PipBoyCustomisationFramework.esm=1
CROSS_2077.esp=1
CROSS_BrotherhoodRecon.esp=1
CROSS_CourserStrigidae.esp=1
CROSS_InstituteExpeditionarySuit.esp=1
ehtyeci_MPX.esl=1
K-Girl Shoes.esl=1
KdaAkaliMask.esl=1
FOVSlider.esl=1
FAR.esl=1
Shino_Artist's Attire_Outfit.esl=0
256StandaloneHairColors.esp=1
AhegaoBandana.esp=1
Archimedes-II.esp=1
Armorsmith Extended.esp=1
Rufgt's Animations.esp=1
Atomic Lust.esp=1
AUG-A1.esp=1
SlowTime.esp=1
Clean Water - Tropical.esp=1
Patterned Leggings.esp=0
Commonweath Vans.esp=0
CBBE.esp=1
CROSS_Cybernetics.esp=1
Survivalist.esp=1
Mercenary.esp=1
Unique NPCs - Creatures and Monsters.esp=1
D.E.C.A.Y.esp=1
DeadlierDeathclaws.esp=1
DeadlierDeathclaws_Insanity.esp=1
Unique NPCs - Creatures and Monsters - AE Patch.esp=1
SkEyes.esp=1
WattzLaserGun.esp=1
XM2010_SniperRifle_by_tooun.esp=1
zgchair.esp=1
P220.esp=1
NiTeNull - Shade Girl Leather Outfits.esp=1
RohZima_RealAnimatedPoses.esp=1
Remove Interior Fog - All Dlc.esp=1
RAW INPUT.esp=1
Project Reality Footsteps FO4.esp=1
Pip-Boy Flashlight.esp=1
P220 Animation Overhaul.esp=1
AKSounds.esp=1
No More Fake Puddles - Nuka World 1-0.esp=1
NAC-FarHarbor.esp=1
NAC-NukaWorld.esp=1
NAC-AE Patch.esp=1
MSR_SniperRifle.esp=1
GITS_suit_by_OniNigma.esp=1
KSHairdos_oel.esp=1
M60.esp=1
LooksMenu.esp=1
LooksMenu Customization Compendium.esp=1
llamaCompanionHeather.esp=1
LAER.esp=1
KdaAkaliMask.esp=0
Piercings.esp=1
Scopes.esp=1
FG_ReloadSounds.esp=1
P90.esp=1
P90NPC.esp=1
FO4Hotkeys.esp=1
HuntingRifleSounds.esp=1
ESPExplorerFO4.esp=0
ImmersiveLoversEmbraceRemastered.esp=1
SuperMutantRedux.esp=1
Hard Legendary Giant Creatures.esp=1
SuperMutantRedux_ArmorSmithExtended.esp=1
3dscopes.esp=1
3dscopes-wattz.esp=1
Krebs.esp=1
G36Complex.esp=1
Ak5C.esp=1
ACoEReloaded.esp=1
G36 add-ons.esp=1
NIArms_HK416.esp=0
ENBLightsHDRPatch.esp=1
Holoboy.esp=1
PBCF_Seed.esp=1
llamaCompanionHeather-AE Patch.esp=1
StartMeUp.esp=1
PlayerVoiceFrequencySlider.esp=1
CustomCamera.esp=1
No more monochrome - Color setting for the Pipboy!.esp=1
Insignificant Object Remover.esp=1
BostonFPSFixAIO.esp=1
AmazingFollowerTweaks.esp=1
OVT.esp=1
bTankTop.esp=0
AA FusionCityRising.esp=1
dogtags.esp=1
TroublemakerOutfit.esp=1
NanoSuit.esp=1
NanoSuit_AWKCR_AE.esp=1
JC-Shirt and Jeans.esp=1
Crimsomrider's Accessories.esp=1
Eli_Accessories.esp=1
CheatTerminal.esp=1

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  • 3 months later...

Did you ever find a solution? I think I'm having the same issue.

[04/06/2019 - 08:30:53PM] error: Unable to bind script simsettlements:furniturestoreitem to Item 8 in container  (FF00FF80) because their base types do not match
[04/06/2019 - 08:30:53PM] Errors occurred while loading the Papyrus save game data
[04/06/2019 - 08:30:56PM] VM is thawing...
[04/06/2019 - 08:30:56PM] IVY has detected the player has loaded their game, she's initialising her chat routines.
[04/06/2019 - 08:30:56PM] error: No Spell passed to HasSpell
stack:
	[ (00000014)].Actor.HasSpell() - "<native>" Line ?
	[NacInit (0B1719C3)].NAC:NacConfigScript.addPlayerLocationSpell() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 4166
	[NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 971
[04/06/2019 - 08:30:56PM] error: Cannot add a None spell to the actor
stack:
	[ (00000014)].Actor.AddSpell() - "<native>" Line ?
	[NacInit (0B1719C3)].NAC:NacConfigScript.addPlayerLocationSpell() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 4167
	[NacInit (0B1719C3)].NAC:NacConfigScript.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Nobody\AppData\Local\Temp\PapyrusTemp\NAC\NacConfigScript.psc" Line 971

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  • 1 year later...

NAC doesn't crash yer game. Not enough RAM does. NAC needs a lot of memory to function properly because of all the things it needs to re-render. So, a GPU with at least 8GB of RAM is almost a necessity. 16GB of sysem RAM is also needed when using quite a few 'larger' mods, like, anything 2 or 4K.

 

FO4 has the bad habit of spiking RAM usage, both in short bursts or during a few seconds. These bursts can crash the game when the game runs out of buffering space on all memory available. 'Buffering space' is an expensive terminology for available space in which to-be-rendered data can be loaded. Everything your computer does, aka loading anything you see on the screen, needs to pass by the RAM, or, system RAM (system RAM being the amount of RAM slotted into your motherboard; as opposed to the amount of RAM that comes with the GPU, aka Graphical Processing Unit, aka video card).

 

Then there's the way FO4 renders images. 'Rendering' is the process of convertng code into visible and hopefully enjoyable moving pictures. Rendering, aka the conversion of code data into pictures, is a fairly simple process that can have dire consequences because of interferring processes like an anti-virus solution which first wants to check if what's being loaded into the RAM is absolutely koosher and won't harm the workings of the computer or better, the Operaing System.

 

The OS (operating system) is all that matters to an anti-virus software. It (the AV) sits perched on yonder wall with an eye so perversive it'll make a Hawk jealous, and will try to block anything that tries to make changes to the OS. This manoever will slow-down the loading process of the game and can crash it when certain processes have been given the green light before other processes that depend on earlier stuff that is still waiting to get clearance.

 

But, lucky for us gamers, the executables (aka the launching 'buttons') have nowadays become so sophisticated that all the needed code is contained within that executable (aka the 'launch' shortcut). But, that doesn't mean there can't be errors in the process of starting a game, any game. When hitting a game's shortcut, the computer goes immediately into DEFCON 5 alert because of wanting to protect itself from foreign invasion. An OS is cool and collected as long as it has to deal with processes it knows. Anything else and it goes into full D-Day mode. So, when an executable is double-clicked, the first thing a PC does is get suspicious, because a process outside of the OS's reach has been activated? So, the OS calls upon its friends, like the local or third-party anti-virus solution.

 

These processes take time and even have the potential to crash a game, any game, before things even take off, thanks to the delay of starting, imposed by the operating system when decisions within the start-up have to be made in a nano-second.

 

The good thing is, though, that your system (aka computer) will remember the modus operando and a second start will have things boot in the right sequence without a glitch. I'm pretty sure this hasn't helped you at all and I do apologise for my exhuberance in the way I responded, but hey, that's me. A manic depressive with Post Traumatic Stress Syndrome trying to give a helping hand, without showing-up with a large caliber weapon on my shoulder...

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