VelocityPolaris Posted January 8, 2019 Share Posted January 8, 2019 So I've just started to play lonesome road, and already Eddy-boy is being a lazy bastard. First sign of a problem was when he wouldn't unlock the commisary when I asked him to. No big deal, I reckoned. I brought along more than enough food, water, meds, and weapons, I don't need no vending machines. Everything was fine up to the point where I got to the hopeville silo mainframe, next to that dead general and everything. I killed the sentries, hacked the turret, took the mainframe codes, went to it and selected the option to ask ED-E to open the silo doors. So ED-E floated over to the mainframe, stared at it, and... nothing happened. Tried a coupla different times, tried reloading a save, nope. He won't open the silo doors, so I literally can't continue lonesome road. If nobody knows how to get ED-E to open the doors, does anyone have any idea about any workaround commands or something that could get me to continue the DLC? Thanks in advance. Link to comment Share on other sites More sharing options...
dubiousintent Posted January 8, 2019 Share Posted January 8, 2019 I had no issues with ED-E activating the commissary terminals. Most likely this is a "mod conflict", but just in case: have you gone through all the dialog and listened to his audio logs when you first activate him in LR? Did you do that before you attempted the commissary in that location? Edit: There's a trigger box at the door. Try walking away from the door and back again so it can activate. Apparently there is a script which (once he is following you) is supposed to cause ED-E to face the commissary terminal (opposite where you find him) and make an "electric crackling" sound while your attention is elsewhere. At that point he has unlocked the terminal (without any input from you). If that didn't happen, try going back to a save point before you activated him, possibly exit the building and re-enter and try again. OR once you have ED-E "following" you, try: "xx004d16".addscriptpackage xx00de87where "xx" is the mod index of LR in your load order. This is typically "04" or "08". If there is a "mod conflict", we REALLY need to see your sorted "load order" as produced by "LOOT"; to include the main game and DLC files. With modded games its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the documentation under "Metadata". Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. -Dubious- Link to comment Share on other sites More sharing options...
VelocityPolaris Posted January 9, 2019 Author Share Posted January 9, 2019 Alrighty, sorry, I definitely shoulda opened with the load order, as I'm using a metric tonne of mods. I'll give what has been suggested thus far an attempt, but first, load order screenshots! Link to comment Share on other sites More sharing options...
dubiousintent Posted January 9, 2019 Share Posted January 9, 2019 I don't see any obvious mod that would affect ED-E in LR, but I don't use all of those either. Hopefully someone else will recognize one if it does. Do let us know how it goes. -Dubious- Link to comment Share on other sites More sharing options...
VelocityPolaris Posted January 18, 2019 Author Share Posted January 18, 2019 (edited) I don't see any obvious mod that would affect ED-E in LR, but I don't use all of those either. Hopefully someone else will recognize one if it does. Do let us know how it goes. -Dubious- So. After trying a buncha stuff, none of which worked, I finally figured out how to turn on no-clip mode, and just sailed on through the doors without incident. Now I have a new gamebreaking bug. ...yep. In the quest "the divide", after traveling through the cave of the abaddon, there's a bit where ulysses, speaking through ed-e, says that he's gonna override ED-E and use him as part of a plot to make the NCR go bye-bye or something. Unfortunately, as soon as he finishes telling the computer that this is totally navarro, the game kinda freezes. Not an actual crash-type freeze, the game hasn't entirely stopped - Ed-E's blue electricity thingy is crackling, I can pause the game, and the music is going. But besides right clicking to blink very slightly, I can't move, crouch, jump, draw my weapon, anything. I'm just stuck in cutscene mode, unable to finish lonesome road. I realize I have managed to attract the weirdest problems here, but any chance of there being anything I can try? EDIT: Yes, I tried reloading the save and turning it off the back on again and stuff. I have also tried teleporting to ED-E to see if that snapped me out of it. I teleported successfully, but was still stuck in cutscene mode, so that didn't work at all. Edited January 18, 2019 by VelocityPolaris Link to comment Share on other sites More sharing options...
dubiousintent Posted January 18, 2019 Share Posted January 18, 2019 Please see the 'Issue - DLC Lonesome Road or other - DLC hangs after cutscene' entry under the 'Solutions to Miscellaneous problems' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article. As you didn't actually resolve the mod conflict in your original post, I suspect you are still having the "trigger box" issue in "Cause-3" (albeit at a different location). -Dubious- Link to comment Share on other sites More sharing options...
VelocityPolaris Posted January 20, 2019 Author Share Posted January 20, 2019 Thank you for the helpings. The lonesome road has been walked and eddy has done a heroic sacrifice, so I am posting in order to close the question. What I did to solve the cutscene problem was to use the kill command on Eddie then resurrect him, which for some reason fixed him not moving. Link to comment Share on other sites More sharing options...
dubiousintent Posted January 20, 2019 Share Posted January 20, 2019 Thanks for reporting back on how you got around the glitch. -Dubious- Link to comment Share on other sites More sharing options...
Nodevski Posted January 2, 2020 Share Posted January 2, 2020 (edited) I have exactly the same bug and I found a workaround:https://forums.nexusmods.com/index.php?/topic/8281923-lonesome-road-ed-e-game-breaking-bug/ Edited January 2, 2020 by Nodevski Link to comment Share on other sites More sharing options...
Recommended Posts