Jump to content

Recommended Posts

Posted

Was wondering if it's possible to put a time delay for a line.

 

Something I was thinking about

 

Toggle (Click this to toggle and toggle will appear, but will reset in 10 seconds due to page resetting.)

 

Delay (10000);

 

ForcePageReset()

Posted

In order to get toggle options to "work" with my MCM.

 

The MCM I have is a dispenser of txt files, user has options to pick w/e they want pretty much, ie it's very configurable. Problem with that is, it's impossible to separate the settings between saves because the settings are altered via txt; so if I am understanding this correctly ... it means that in order for MCM to know which type of txt is being used it'll be required to scan numerous txt and pair it with the one currently being used, then match it to a number. There's also the challenge of figuring out how to script a function that disables all toggles within a group before toggling the one being clicked. This is seems far too technical for me..

 

So instead, I've opted for a simpler, you get to see which option you ticked then the tick will be cleaned off from the page after x seconds.

Posted

I am still confused on your usage of TXT files with MCM.

 

Anyway, disabling / enabling a group of options based on the status of another option is real simple. Working example:

 

  Reveal hidden contents

 

 

In looking further at the MCM FAQ page, I did notice that within the very last entry is a suggestion to use WaitMenuMode. I have never used it, so cannot state whether it would work for your needs.

Posted (edited)

ty for the helpful informative IsharaMeradin. I overlooked FISSES, this changes things. In meantime I'll be sure to give that last function a try.

Edited by 3aq
Posted (edited)
  On 1/9/2019 at 4:55 AM, IsharaMeradin said:

There is Wait on the Utility script but it won't work within the menu anyway as the game is paused at that time.

 

Why do you need to force the page to reset?

Utility.WaitMenuMode() ?

 

Oops, nevermind. :D

Edited by Rasikko
Posted

well damn, stupid question; how do I attach FISSES into a script? The furthest I was able to do is extends SKI configbase.

 

I wish to perform that example posted in the spoiler. apologies, and thanks.

Posted
  On 1/11/2019 at 4:49 PM, 3aq said:

well damn, stupid question; how do I attach FISSES into a script? The furthest I was able to do is extends SKI configbase.

 

I wish to perform that example posted in the spoiler. apologies, and thanks.

The FISSES description page indicates that for the API information one should check out the original FISS. Everything you need to know should be there.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...