virginharvester Posted January 9, 2019 Share Posted January 9, 2019 hi, sorry for my bad english,i have this problem,when using hand grenades using vats,you must near the enemy, if you too far like 7 or so meters, the change to hits is zero when you throw it to the enemy,because of some reason the throwing is slow,and when the player finish throw the grenade,the enemy is player melee range,and you can guest it, the grenade is damage the player, i like to edit this "throw time in vats" reduce it to half and "throw range" increase it twice in fnvedit,any body know what parameter that i should edit? Link to comment Share on other sites More sharing options...
Deleted53139156User Posted January 9, 2019 Share Posted January 9, 2019 You could edit the effects of the trait Loose Cannon 00164ED1 in FNVedit.Look at Modify Attack Speed & Modify Throwing Velocity in the trait. Increasing those should do what you want. I don't recall if grenades have a different throw time in vats as opposed to outside it. Then just use console and add the trait to your player. Link to comment Share on other sites More sharing options...
virginharvester Posted January 9, 2019 Author Share Posted January 9, 2019 You could edit the effects of the trait Loose Cannon 00164ED1 in FNVedit.Look at Modify Attack Speed & Modify Throwing Velocity in the trait. Increasing those should do what you want. I don't recall if grenades have a different throw time in vats as opposed to outside it. Then just use console and add the trait to your player.thank for the replyi have do that before,i edit both of parameter of that trait,the result :-the vats range / change to hit more or less same,-for attack speed i do not test it,-throw outside vats the projectile is so fast, it do not have the arc,conclusion :-not work to well in vast+you can aim the projectile same as missile launcher , minus the grenade often explode before reach the target Link to comment Share on other sites More sharing options...
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