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expoting mesh part to nif - culling ingame


mancika

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Heyho!

 

I'm new to animated meshes but i try sadly i ran into all the problems one can have. I worked with weapons so far by dozens of pieces but I'd like to know how to do animated parts. Since i try to learn progressively i went on a backpack mod using 2 bones (spine1 and 2) only. Work in 3dsmax went well (;p) so far objects i modified (2 parts) are rigged okay afaik.

 

After export and the finalizations in nifskope the 2 new objects follow the bones as they should but disappear on certain camera movements and distances. These 2 objects are the 3-part satchel and their buckets.

 

Iread some tutorials with solution from 3-4 years ago but these should work already with the new plugins and stuff. Otherwise I have no idea any more how to fix this. If an experienced modder reads this please point to a solution. I guess going over to complex cloth modelling won't be a success until i can manage this.

 

Edit: the other backpack parts are copied from nifs and work completely fine.

 

Edit2: the 2 modified parts are imported from nif into max to fix weighting. Vertexes are welded.

 

 

http://i984.photobucket.com/albums/ae324/mancer55/fallout3nexus%20images%20nodelete/mesherror1.jpg

 

http://i984.photobucket.com/albums/ae324/mancer55/fallout3nexus%20images%20nodelete/mesherror2.jpg

 

Thx in advance.

Edited by mancika
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I guess I got it working now. Seems i exported with the wrong settings from 3dsmax. These seem good tho:

 

http://i984.photobucket.com/albums/ae324/mancer55/fallout3nexus%20images%20nodelete/BACKPACKEXPORTseemstowork.jpg

 

Tutorial that helped in this matter: http://www.squidoo.com/nifexport

 

Needs some further testing. I'll do some other parts to see if this is okay.

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