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Posted

It is possible to import a very great 3d Mesh like a castle from any Design-Program into the creation kit ?
what or how to do it, theoretically?
I'm happy about any hint

 

Posted

Export the mesh with materials setup so the game can read them, with collision etc. The export has to be a .nif file so you will need the appropriate plugin for the 3D application.

Posted

Not a 3d expert, but this tutorial worked for me

 

Basically you need to export the mesh to an .obj file and open the .obj in Outfit Studio. From OS, export the imported obj file to a .nif file. For me there are always some trials and errors regarding getting the size right.

Then open the .nif in NifScope for finish. The nif format may be overwhelming at first. Expect some trials and errors

 

If need custom collisions you may check this tutorial

https://beyondskyrim.org/exporting-blender-2-7-skyrim/

Posted

Btw, if you have 3DS Max Design, the official plugin is not supposed to work with it, but it can be made to work and you won't have to fiddle with OS and anything else as the entire process can be done inside MAX.

Posted
hello, thank you first time. i see i have made too much myself. i have 3dsmax13 and hctx64 '14 and a lot of other 3D-stuff, but i struggle with the different formats. 3dsmax does not work the way i imagine. i also have to to deal with the textures, compression and sense. there are too many gaps.

I have to deal now more with outfit studio and the other 1000 tools (elric etc.) ^ ^

Thank you ;-)

Posted

 

hello, thank you first time. i see i have made too much myself. i have 3dsmax13 and hctx64 '14 and a lot of other 3D-stuff, but i struggle with the different formats. 3dsmax does not work the way i imagine. i also have to to deal with the textures, compression and sense. there are too many gaps.
I have to deal now more with outfit studio and the other 1000 tools (elric etc.) ^ ^
Thank you ;-)

 

 

You have max2013. you don't need to deal with anything else. Make sure you installed the bethesda official plugin and do your work all within. Make sure you find a few tutorials on how to make collisions. Personally I would argue against exporting this as one mesh, rather break it into parts.

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