JaydoDre Posted July 17, 2012 Posted July 17, 2012 (edited) I searched through the internets and cannot find what i think should be an extremely simple thing to do: How to load Skyim's dds cubemaps so that I can see the reflections in viewport in 3dsmax? If I just try to load a cubemap into the "reflection" map slot of any given material, the result doesn't look right (probably because it only reflects 1/6th of the cubemap). There are tutorials on how to create one from 6 images, but using an existing dds is some kind of a mystery. Surely I am missing some simple button click... Edited July 17, 2012 by Jedo_Dre
Ghogiel Posted July 17, 2012 Posted July 17, 2012 You probably need to use a DirectX shader to see reflection cubemaps effects in the viewport.
JaydoDre Posted July 18, 2012 Author Posted July 18, 2012 (edited) On 7/17/2012 at 10:58 PM, Ghogiel said: You probably need to use a DirectX shader to see reflection cubemaps effects in the viewport. Thanks for pointing me in the right direction. I did have to download something after all, but it works quite well now. I downloaded xoliul's shader 2 and now I can load cubemaps and normal maps and all the masks and his user guide and videos are also great. I have no idea how accurately it will simulate the game but this is great. By the way, anyone knows what Direct X "shader" the game uses? Edited July 18, 2012 by Jedo_Dre
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now