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Cube map in 3dsmax


JaydoDre

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I searched through the internets and cannot find what i think should be an extremely simple thing to do: How to load Skyim's dds cubemaps so that I can see the reflections in viewport in 3dsmax?

 

 

If I just try to load a cubemap into the "reflection" map slot of any given material, the result doesn't look right (probably because it only reflects 1/6th of the cubemap). There are tutorials on how to create one from 6 images, but using an existing dds is some kind of a mystery. Surely I am missing some simple button click...

Edited by Jedo_Dre
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You probably need to use a DirectX shader to see reflection cubemaps effects in the viewport.

 

Thanks for pointing me in the right direction.

 

I did have to download something after all, but it works quite well now. I downloaded xoliul's shader 2 and now I can load cubemaps and normal maps and all the masks and his user guide and videos are also great. I have no idea how accurately it will simulate the game but this is great.

 

By the way, anyone knows what Direct X "shader" the game uses?

Edited by Jedo_Dre
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