JaydoDre Posted July 17, 2012 Share Posted July 17, 2012 (edited) I searched through the internets and cannot find what i think should be an extremely simple thing to do: How to load Skyim's dds cubemaps so that I can see the reflections in viewport in 3dsmax? If I just try to load a cubemap into the "reflection" map slot of any given material, the result doesn't look right (probably because it only reflects 1/6th of the cubemap). There are tutorials on how to create one from 6 images, but using an existing dds is some kind of a mystery. Surely I am missing some simple button click... Edited July 17, 2012 by Jedo_Dre Link to comment Share on other sites More sharing options...
Ghogiel Posted July 17, 2012 Share Posted July 17, 2012 You probably need to use a DirectX shader to see reflection cubemaps effects in the viewport. Link to comment Share on other sites More sharing options...
JaydoDre Posted July 18, 2012 Author Share Posted July 18, 2012 (edited) You probably need to use a DirectX shader to see reflection cubemaps effects in the viewport. Thanks for pointing me in the right direction. I did have to download something after all, but it works quite well now. I downloaded xoliul's shader 2 and now I can load cubemaps and normal maps and all the masks and his user guide and videos are also great. I have no idea how accurately it will simulate the game but this is great. By the way, anyone knows what Direct X "shader" the game uses? Edited July 18, 2012 by Jedo_Dre Link to comment Share on other sites More sharing options...
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