Thedoc133 Posted January 17, 2019 Share Posted January 17, 2019 I don't think I have any master files missing, and I don't understand why running LOOT would break everything that was previously working.Load OrderFallout4.esmDLCRobot.esmDLCCoast.esmDLCNukaWorld.esmDLCworkshop01.esmDLCworkshop02.esmDLCworkshop03.esmunofficial fallout 4 patch.esparmorkeywords.esmccfrfo4002-antimaterelrifle.eslccfrsfo4045-advarccab.eslccswkfo4001-astronautpowerarmor.esmccfsvfo4003-slocum.eslcceejfo4001-decorationpack.eslccfsvfo4001-modularmilitarybackpack.eslcceejfo4001-tunnelsnakes.esmccrzrfo4003-pipover.eslccbgfo4063-papat.eslccBGSFO4038-HorseArmor.eslccFSSVFO4002-MidCenturyModern.eslccFRSFO4001-HandmadeShotgun.eslccBGSFO4062-PipPat.eslUncappedSettlementSurplus.espLoot Detector.espNo Nuka World Requirements Madnes.espBetter Weapons Scrap.espSchoolDeskObject.espWastelandBoozery.espVault88ChildJumpsuit.espJP_GuardTowers.espGKX Color Powerlines.espLoorableCrates.espLootableCrates MergedDLCs.espNoRailRoadBallisticWeaveCPL.espCWSS Redux.epCrazyEarlsScrapyard.espHAIA With Crafting.espHangmans Alley Optimized.espHangmans Alley Optimized - HAIA With Crafting - Patch.espOrphans.espFixed Trading Prices.espEvilViking13_WastelandWalls.espEvilVinking13_MinutemanMorale.espNoPuzzlesForOldSynths.espNoVanillaRadiantDLCLocations.espTraderShipments 1.0.1.espEvan_Modular Kitchen.espOSHA_Signs.espdinoshelf.espdinosshelf_extra_ammo.espdinoshelf_retex.espRobotFactionPaint.espVault-tec Brighter Lights.espJPIH.espSalcageBeacons.espEMIB.espCornToOil.espBetter Vendor Stalls.espLongerPowerlines3x.espxA_Vault88Extras.espMoreVaultRooms.espSiles - Vault Poster - All.espSpectacleIslandBoat.espTurretControlPanel.espRepaired Roofs.espJif_TechnialDocuments.esp[777]Santuary - Reworked Roads.espBetterGenerators.espSTRAC Hats.espNorthland Diggers New.espBetterJunkFences.espBrighterSettlementLights_ExtraBrightv1.1.espOCDecorator.espOCDispenser.espOCDecoratorDLC.espW.A.T.Minutemen.espMilitarizedMInutemen.espMMP4APA-blue.espMMP4APA.espLaundryDay.espMilitarisedMinutemen_PatcheAddon.espusefulcrank.espclothinoverhaulsp_xb1_pc.espclothingoverhaul.espmojaveimports.espcreativecluter.espvisiblecompanionaffinity.espfunctionaldisplays.espeveryonesbestfriend.espSC_ExpandedAnimtion.espSC_ExpandedConcrete.espSC_ExpandedDirtGrass.espSC_ExpandedHedges.espSC_ExpandedLanterns.espSpringCleaning.espSpringCleaningCompatibilityPatch.espIncreassedSettlerPopulation500.espmega nuke artillery piece.esp Link to comment Share on other sites More sharing options...
Deleted58783396User Posted January 17, 2019 Share Posted January 17, 2019 it broke because you/it potentially changed the load order in an active playthrough, the general rule is: never uninstall mods, add mods, or modify the load order in an active playthrough. all 3 situations causes the load order to change, which effectively changes the form ids. which causes issues. a new game is necessary. loot is pretty much redundant in fallout 4 however. it does not work as it once did in skyrim. adding mods, uninstalling mods, and modifying the load order is something that must be done before starting a new game. the only mods that are safe to add or delete in an active playthrough is any mod that does not include ESP or ESM or ESL file(s). if it ain't broke don't fix it, attempting to fix something that does not need fixing will inevitably break it :wink: Link to comment Share on other sites More sharing options...
Thedoc133 Posted January 17, 2019 Author Share Posted January 17, 2019 One of my mods wasn't working properly so I thought it would work if I altered the load order. I tried making a new save file and it still wont load the game. Link to comment Share on other sites More sharing options...
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