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Shield mods for sword and board


Duckfromportal

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So, in around February or so, I'm going to find myself with a whole lot more time (work is going to 4 tens instead of 5 eights, yay.) As well as an updated pc (been saving up for a while now, because I've wanted to mod) That should be able to mod, that being said, I have an Idea for a mod I wanna create and haven't really seen much in the way of here.

 

I would like to create a simple sword and shield mod that allows me to equip on the off hand a shield that I can block with, with a few animations, I already modeled a simple shield in blender a while back as well as a sword and spear (because my computer can handle these things), I would like to start with these things as a base for a simple mod.

 

BUT, and this is a big but, every-time I have tried to mod, my computer has tried to destroy itself (hence me planning on upgrading it before I start making the mod) So I have no real experience modding sadly. Could I get any advice before my expedition into modding, since I would like to start gaining experience in the field so I can make some fun things for people. Any advice would be appreciated.

 

 

Oh before I post, might as well try and attach the models.still haven't gotten around to texturing though, since for some reason I have the hardest time with texturing

 

 

 

 

Edit: sorry these are low resolution, I suck at screen caps and snippets too, I have a loooong road for modding I know.

Edit Edit: I have started modding! I found a great tutorial series on youtube for by Seddon4494 and I'm going utilize it to build a few of the Npcs and such. I have adjusted what I wanna do on the mod as well, since I am inexperienced, what i'm going to do is try and create an are on the map where a ren fair was, creating a story for it and adjusting items already in the game.

Edited by Duckfromportal
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pretty sure it is not the computer that needs upgrading..

Yup, might be the boyo behind the computer who needs upgrading, always just sucked with computers in general, any advice? see cause last time I tried anything like this, I definitely had a hard time even getting something into the game. I might just be an idiot, but I am determined to try and be less of one at least

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First let me thank all the modders out there,

 

My son would call me a super NOOB, whatever that is, but I'm also a lazy super NOOB.

 

Question...

 

Does any one know how to add items to filter lists...specifically FO4 "auto-loot" by fireundubh.

 

There are many things that are ignored "caps, overdue books, burnt anything, folder...list still growing", and if it doesn't pick up everything I'm still going to looking in every dark corner of every dark room. Instead of looking out for RadRoaches.

 

I don't expect modders to taylor mods specifically to my desires(until I win the lottery). I'd like to make small changes myself, but I have no idea where to start.

 

Your Time and Effort is appreciated.

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Modding generally comes about because you want to add something to your playthough, so you should start small figure out how to manipulate something simple in the game. Don't start off with a big grand mod (like sword and shield, thats where I started too) because somethings are very hard to add into the game. Try manipulating factors that are already inside of the game, like changing the stats of the 10mm pistol for example or the color of the pipboy light and then grow from that point.

 

Also there is a shield mod here on the nexus, but it has been abandoned and restarted numerous times (I think its been defunct for a year too now). Shields are what I wanted to add, because it just makes sense and I noticed there is a shield slot for the player still (but its unused except by clothing mods). However not being able to use assets from previous games puts a hamper on shield use because you'd have to make entirely new animations for everything I think, and manipulating the skeleton of the player is neigh impossible.

 

Not saying your idea is stupid or not worthwhile, your just giving yourself a huge gap to cross. Start small but always hold that dream of shields in the wasteland as your eventual goal.

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Hell, I'm just happy to keep my game running from day to day now.

 

I have managed to do some fun things with the ini and scripts, to automate things I do all the time (or ones I want to always load at startup). Yay me! Look ma! I'm moddin'! :tongue:

 

Personally, thats where I'd recommend anyone to begin. Its easy enough to fix (so long as you backup those files you are changing), and I've found I was able to lose about 10-12 smaller mods just by replicating them using console commands and startup scripts.

 

Less esp's means more room for more mods that can break my game! Yay!!!

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Modding generally comes about because you want to add something to your playthough, so you should start small figure out how to manipulate something simple in the game. Don't start off with a big grand mod (like sword and shield, thats where I started too) because somethings are very hard to add into the game. Try manipulating factors that are already inside of the game, like changing the stats of the 10mm pistol for example or the color of the pipboy light and then grow from that point.

 

Also there is a shield mod here on the nexus, but it has been abandoned and restarted numerous times (I think its been defunct for a year too now). Shields are what I wanted to add, because it just makes sense and I noticed there is a shield slot for the player still (but its unused except by clothing mods). However not being able to use assets from previous games puts a hamper on shield use because you'd have to make entirely new animations for everything I think, and manipulating the skeleton of the player is neigh impossible.

 

Not saying your idea is stupid or not worthwhile, your just giving yourself a huge gap to cross. Start small but always hold that dream of shields in the wasteland as your eventual goal.

Thank you for the advice, You may be right at least for now about shields. I think I'm going to start by working on the sword part of sword and board, making it and playing it by ear to see how I do on it. I've been looking through the Tutorials for now, seeing if any can be useful for someone who usually has a short attention span on tutorials. I agree starting small is a good way to go, I just have always been a person who likes to shoot for the stars, even if I don't necessarily have the talent get there.

 

Hell, I'm just happy to keep my game running from day to day now.

 

I have managed to do some fun things with the ini and scripts, to automate things I do all the time (or ones I want to always load at startup). Yay me! Look ma! I'm moddin'! :tongue:

 

Personally, thats where I'd recommend anyone to begin. Its easy enough to fix (so long as you backup those files you are changing), and I've found I was able to lose about 10-12 smaller mods just by replicating them using console commands and startup scripts.

 

Less esp's means more room for more mods that can break my game! Yay!!!

This sounds Chaotic, and potentially fun, I feel like I would somehow cause a catastrophic failure that causes a snap level event of destroying the game, lol.

Edited by Duckfromportal
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