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Adding light node to a movable static mesh?


nikoligrim

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Is it possible to add a light node through Nifskope to a static moveable mesh? I'm looking to add something similar to the flashing strobe light effect, but that is a static item and I cannot figure out how to transfer it to a moveable item. Separating the mesh into various parts so just the items that I want to flash is easy enough, but attempting to use the strobe effect on those parts is not working for me. I thought I could use a script and several glow-maps to achieve the effect but that's not working as well.

 

 

 

I've searched the net for a tutorial on anything related to this and came up with nothing.

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You're looking for an AddonNode. Those are what things like the power armor, pip boy, and other flashlight sources use.

 

Edit: Well, perhaps if I read the post properly earlier I'd realize that you weren't necessarily looking for a light source, but rather an animated texture. I'm not entirely sure how strobe textures are handled, the only animated texture I've looked into is the TV at the start of the game, which would likely be overkill for this.

Edited by Glitchfinder
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