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Mods slowing down?


Reidlos

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I have noticed that over the last 2 months or so, there isn't many "HOT Files" on the homepage that are new anymore. I've been thinking, a few are coming in that are good but is the Modding of Skyrim dead? Most mods are great but is the power behind the tools weaker then Oblivion? Seems there hasn't been many "Epic Mods" and most mods are retexutres, graphics settings and such. I could just be off sine I wasn't present for the Oblivion mod days but does my thoughts have any basis?
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Is the power behind the tools weaker then Oblivion?

 

Absolutely. Skyrim is very unreliable. If someone takes the trouble to build a quest mod, then it is almost certain to only work on like 85% to 95% percent of the computers. Nobody has adequately been able to explain why this is so.

 

The dungeon modders and house modders as well as the guild and faction modders were seriously troubled by the navmesh bug. This bug has since been fixed, but I think many of the modders left and quit modding Skyrim because of it.

 

The dark face design flaw is still here, and annoys people who build mods with NPCs.

 

The .wav + .lip file bug and the rarer .fuz file bug cause serious problems for anyone who wants to build or play a mod with voiced dialog in it.

 

The bug with the worldspace creation software is inhibiting the construction of mods with new worldspaces.

 

The bug with Skyrim 1_6 and TESVSnip destroyed the functionality of many really good existing mods and makes it so no one can safely use TESVSnip anymore for building new mods. There is really no other tool available that can do the job as well, and this pretty much stops most people from doing any mod merging.

 

The learning curve for Papyrus is so steep that most modders cannot come to grips with it and will never be able to script as well as they could in Oblivion.

 

There are no Begin GameMode blocks! Oblivion quests were built almost entirely on Begin GameMode blocks and adequate triggers for Skyrim are just not available.

 

The base game has serious design issues. The game mechanics just aren't as good as those of Morrowind and Oblivion. it is sort of a dumbed-down arcade hack and slash instead of a robust RPG experience. (I just had to throw in the word "robust." The unnaturally optimistic and cheerly wiki is very fond of the word and delights in using it as it tells lies and does spin control.)

 

So I fear that Skyrim modding will mostly just be a parade of new weapon and armor mods and companions and small tweaks.

Edited by David Brasher
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The game mechanics just aren't as good as those of Morrowind and Oblivion. it is sort of a dumbed-down arcade hack and slash instead of a robust RPG experience.

 

Truth.

 

 

The Rabbit

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Thanks for that insight David,

 

When Skyrim came out i bought it and just wanted to start making a big mod for the first year so i could wait on all the really great quest mods.

 

i was doing, what i thought were supposed to be very simple things, but as I saw oblivion modders struggle with the same issues i had, I got disheartened.

 

Coming back after a few months, and finding out not much has changed, is a little frustrating.

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I think there are a couple of reasons for this. The first and most obvious is the ones already mentioned. The tools are just extremely pathetic and it is making modding a real *censored*. I'm just hoping that Bethesda does something about this or maybe somehow some modders/programmers make fixes or improvements somehow. If by the time my current projects are near finished and there are still no improvements or advancements, and modding and Skyrim players using mods hasn't improved, I am considering looking into modding other games.

 

The less obvious reason I believe is that we're at that point between two different mod peaks. The first peak has recently slowed down, that is the peak of mods from modders who started on their mods as soon as the CK came out and were creating mods that could be finished and ready for release in a matter of a few months or less. A lot of these people are taking a break or beginning new projects that will take longer, while some have probably left. Now we're at the point where most of the most asked for mods have been done, but the bigger mods, either large content mods, huge overhauls, or more complex mods that require a lot of coding and bug testing are still being worked on. I think there will be a lot more overhauls, complex interesting mods that do awesome things, and big overhauls being finished in the next 2-4 months, or at least we will begin to see more information on them and beta versions.

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I'm just hoping that Bethesda does something about this or maybe somehow some modders/programmers make fixes or improvements somehow.

 

I have no insight into Bethesda, but it seems that with resources focused on the MMO project, and with Skyrim appearing to favor console systems, it is probably up to the modders/programmers. Just my opinion.

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I'm just hoping that Bethesda does something about this or maybe somehow some modders/programmers make fixes or improvements somehow.

 

I have no insight into Bethesda, but it seems that with resources focused on the MMO project, and with Skyrim appearing to favor console systems, it is probably up to the modders/programmers. Just my opinion.

Well, maybe if we all make enough of a fuss? It appeared like they were going to show more support for mods and modders this time around, but besides a crappy steam workshop that hardly any good mods can use and no moderation, they seem to have given up on that. I just hope they take time to improve at least the simple things now that Dawnguard is finished.

 

By the way, I thought the MMO was being done by a different company and Bethesda didn't have anything to do with it? They better not be taking resources away to work on that MMO.. :confused:

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By the way, I thought the MMO was being done by a different company and Bethesda didn't have anything to do with it? They better not be taking resources away to work on that MMO.. :confused:

 

Same parent company, different division. It's supposed to eliminate conflicts such as the one described above your poster.

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I'm just hoping that Bethesda does something about this or maybe somehow some modders/programmers make fixes or improvements somehow.

 

I have no insight into Bethesda, but it seems that with resources focused on the MMO project, and with Skyrim appearing to favor console systems, it is probably up to the modders/programmers. Just my opinion.

Well, maybe if we all make enough of a fuss? It appeared like they were going to show more support for mods and modders this time around, but besides a crappy steam workshop that hardly any good mods can use and no moderation, they seem to have given up on that. I just hope they take time to improve at least the simple things now that Dawnguard is finished.

 

By the way, I thought the MMO was being done by a different company and Bethesda didn't have anything to do with it? They better not be taking resources away to work on that MMO.. :confused:

 

the way they are not even giving the PC (and ps3) a release date or status on Dawnguard, I really doubt they care about PC anymore, they are killing their majority supporters.

Edited by Reidlos
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