maniczombie Posted July 23, 2012 Share Posted July 23, 2012 In gophers latest videos he shows in his mod order some of his mods use other .esp files as master files. How is this done? Link to comment Share on other sites More sharing options...
J3X Posted July 26, 2012 Share Posted July 26, 2012 There is a flag in the header you can change with some unofficial edit software, Link to comment Share on other sites More sharing options...
maniczombie Posted July 26, 2012 Author Share Posted July 26, 2012 thank you =) Link to comment Share on other sites More sharing options...
IgnacyOrder Posted July 27, 2012 Share Posted July 27, 2012 Holy moly!!! Is it my imagination or J3X the Nexus Legend posted here. XD Link to comment Share on other sites More sharing options...
Ghaunadaur Posted July 28, 2012 Share Posted July 28, 2012 There is a flag in the header you can change with some unofficial edit software, Yes, but every time you save in CK, the flag will be removed. Link to comment Share on other sites More sharing options...
J3X Posted July 29, 2012 Share Posted July 29, 2012 Holy moly!!! Is it my imagination or J3X the Nexus Legend posted here. XDHu? Legend? :unsure: Link to comment Share on other sites More sharing options...
IgnacyOrder Posted July 30, 2012 Share Posted July 30, 2012 Hey guys since were talking about master files I got a question as well. Grey head fix works only when I make it on ESM files. It saves data and everything but if I turn mod of and on later or someone will download my ESM files with this data it dosent work until you make grey head fix again. Grey head can be fixed after re making fix files but I cant make my textures on flags work again no matter how much I try. Any idea why? lol Sorry if I sound difficult to understand. Im not sure how to explain this even in my language J3XWell you are a legend becouse of the Enclave commander in Fallout 3 and other most advanced mods of those times. You are one of the most recognizaable modders in the community Link to comment Share on other sites More sharing options...
Zalpha Posted August 3, 2012 Share Posted August 3, 2012 Yeah I will agree that, that biker mod was awesome. XD Link to comment Share on other sites More sharing options...
Ironman5000 Posted August 5, 2012 Share Posted August 5, 2012 Hey guys since were talking about master files I got a question as well. Grey head fix works only when I make it on ESM files. It saves data and everything but if I turn mod of and on later or someone will download my ESM files with this data it dosent work until you make grey head fix again. Grey head can be fixed after re making fix files but I cant make my textures on flags work again no matter how much I try. Any idea why? I had the gray head thing in MoWars but here's what I did - In the CK I made the initial design but for some reason the ctrl+f4 facegen creation didn't work for me, so I just saved it and opened the same guy in Skyrim NPC Editor and saved it as it's own mod (UNCHECK the include into BSA at the bottom). Now the mesh and textures will go into the correct diectory and show up in-game, just delete the esp made by this process. Your original esp (or esm as is the case) will pick these up :thumbsup: Link to comment Share on other sites More sharing options...
IgnacyOrder Posted August 5, 2012 Share Posted August 5, 2012 Hey guys since were talking about master files I got a question as well. Grey head fix works only when I make it on ESM files. It saves data and everything but if I turn mod of and on later or someone will download my ESM files with this data it dosent work until you make grey head fix again. Grey head can be fixed after re making fix files but I cant make my textures on flags work again no matter how much I try. Any idea why? I had the gray head thing in MoWars but here's what I did - In the CK I made the initial design but for some reason the ctrl+f4 facegen creation didn't work for me, so I just saved it and opened the same guy in Skyrim NPC Editor and saved it as it's own mod (UNCHECK the include into BSA at the bottom). Now the mesh and textures will go into the correct diectory and show up in-game, just delete the esp made by this process. Your original esp (or esm as is the case) will pick these up :thumbsup: WOW... I dint think this will acctualy work but it works. Sounds a lot more complicated than it is. Thanks man. You saved my projects yet again XD I owe you a kudos Link to comment Share on other sites More sharing options...
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