xlcr Posted July 23, 2012 Share Posted July 23, 2012 (edited) just an fyi.. Bethesda rolls out Skyrim patch 1.7 Beta on Steam (July 23, 2012).Latest set of bug fixes available to PC players of The Elder Scrolls V: Skyrim through Steam, so long as you opt into beta patches for the game.Patch 1.7 fixes a short list of items, and is planned for Xbox 360 and Playstation 3 players as well, although the timeline on release isn’t really clear just yet. More details are available on BethBlog. http://www.bethblog.com/http://forums.bethsoft.com/forum/186-beta-update-on-steam/ Here’s a short list of what to expect: General memory and stability optimizations Fixed crash related to new water shaders Fixed rare crash related to dragon landings Fixed logic error with loading screens from add-ons (Xbox 360) Using vampiric grip and swimming no longer prevents swimming animation from playing afterwards Improved recognition with Kinect voice commands (Xbox 360) Kinect-enabled dragon language shouts for French, German, Italian and Spanish work properly (Xbox 360) Fixed issue with Dawnguard Kinect-enabled dragon shouts for French, German, Italian and Spanish (Xbox 360) Edited July 23, 2012 by xlcr Link to comment Share on other sites More sharing options...
Georgiegril Posted July 23, 2012 Share Posted July 23, 2012 Thanks for the heads up! Link to comment Share on other sites More sharing options...
Wastelander121 Posted July 23, 2012 Share Posted July 23, 2012 Thanks! Link to comment Share on other sites More sharing options...
scot Posted July 24, 2012 Share Posted July 24, 2012 Nice, it could also mean that dawnguard is coming soon, this update might be preparing for it. I´m still hoping to see dawnguard on thursday 26 since xbox exclusivity ends. Link to comment Share on other sites More sharing options...
Seviraph Posted July 24, 2012 Share Posted July 24, 2012 (edited) I tried this patch, and first thing I noticed was that my Shouts were disabled (requires souls again to unlock, even though they were unlocked before) and one of my quests apparently came back even though I already finished it (it was the last quest I did, actually) and I can't finish it after it came back in my journal so yeah, just a heads up to anyone planning on using the Beta, I reverted back now and things are back to normal again Edited July 24, 2012 by Seviraph Link to comment Share on other sites More sharing options...
ginnyfizz Posted July 24, 2012 Share Posted July 24, 2012 Make sure you have Skyrim Unplugged installed or Steam offline fellow members, just in case they decide to put this patch live.... A classic case of where you might want to use cheats, when a patch does that. While it is a beta you can revert back, once it goes live, you can't. Link to comment Share on other sites More sharing options...
StayFrosty05 Posted July 24, 2012 Share Posted July 24, 2012 Make sure you have Skyrim Unplugged installed or Steam offline fellow members, just in case they decide to put this patch live.... A classic case of where you might want to use cheats, when a patch does that. While it is a beta you can revert back, once it goes live, you can't. That's exactly what I had in mind.....It's mostly just for 'Kinect' features anyway, why would I want it. Link to comment Share on other sites More sharing options...
ginnyfizz Posted July 24, 2012 Share Posted July 24, 2012 Exactly. Sounds like this patch was a particularly epic fail in its present form. When it is mucking up quests and pinching your dragon shouts. Link to comment Share on other sites More sharing options...
Seviraph Posted July 24, 2012 Share Posted July 24, 2012 (edited) the bugs may be bad, but memory + stability optimization is never a bad thing, so hopefully they'll fix the bugs by the end of the beta edit: forgot to mention, I had a CTD during that time, (and it seemed to have an error to go with it, ingame, before I crashed, but it happened alittle too quickly for me to catch what it said) it happened when I loaded a save file that uses a .ESP that I turned off (so it asked if I wanted to load the game without it or something like thatbut that one, I'm not so sure if it was from 1.7 or not (though it hasn't happened to me before 1.7 so I think it may be from the patch) Edited July 24, 2012 by Seviraph Link to comment Share on other sites More sharing options...
Ithlia Posted July 24, 2012 Share Posted July 24, 2012 I was running 1.7 Beta and had no problems at all. Quests were fine, shouts were fine, the game was running a bit smoother. Then I removed a mod that was active when the 1.7 patch was installed. I got the missing file do you want to continue message at load up. Then a warning flashed by too fast to read, I think it said something about a missing trigger. Then my game did a CTD and refused to start up even when I rolled back to 1.6. So I decided to try a save from before the mod was installed and that worked. This seems to be the same issue that Seviraph reported. I wondered if it was the mod itself so I decided to test it as best I could. I put the mod back in and started up the game and logged in successfully. I made a new save and then logged out. Removed the mod, and logged back in, again successfully. No warnings zipping by this time. So it looks like it was 1.7. I would advise to be very cautious about installing 1.7 at this time. Link to comment Share on other sites More sharing options...
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