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CTD on damage dealt


Pyro68

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Hi, I usually succeed by myself to fix mod problems, but this one is really getting on my nerves, and I need some assistance.

From time to time, hitting ennemies with any form of weapon will make the game CTD. It is really random, I can play smoothly for hours and then stumble on a place that make the game crash really easily. I was playing as a mage, and the moment it made my game really nerve wracking was the Aetherium forge, where there is a lot of dwemer spiders and spheres. Firing spells made my game crash 50% of the time.

 

At first I guessed the problem was magic mods, so I removed them and play with a new character. It was fine, until firing an arrow does the same. I am now in the basement of Honningbrew meadery, and I can't kill 2 skeevers without crashing. I'm guessing it's combat mods, and checked the compatibility, it seems they are compatible with each other.

 

Load order :

 

https://pastebin.com/1bYmXHuY

 

Thank you

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I think it has to do with something dying rather than being hit, I crashed again while killing a chaurus hunter. I'm digging in the papyrus log, the last error in there is :

 

Error: (00053635): cannot fetch variable named IsAttacking of type bool, returning false.
stack:
[ (00053635)].Actor.GetAnimationVariableBool() - "<native>" Line ?
[Active effect 3 on (00053635)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 121

If someone knows a bit more about script errors, I'll post the log file, it would be kind to help me a bit ! :happy:

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probably because you are running 295 mods.

 

i do not recommend allowing wyrebash to merge and disable all merged mods. skyrim can barely handle 255, going over that is only going to make things worse. the more mods you have the more potentional conflicts you will have. which results in a much higher chance of issues.

 

so i recommend uninstalling all mods until you get back to 255 active esp+esm files.

 

also papyrus is not good for problem solving. a lot of info in the logs is redundant, and not too mention that papyrus logging can also cause crashes.

 

first things first, is to make sure that all of your mods, are form 44, and does not use the oldrim Bsa archive, and all meshes are optimized for Skyrim Se

 

i mention that because i notice you have wrymstooth, which i believe was not ported to skyrim se, as its traces was removed from the internet a long time ago, so that mod will need optimizing for Skyrim SE, it includes custom dragons which would include meshes from oldrim, which would require optimizing for special edition standard (using nif optimizer tool).

 

same applies to any other mod you have from oldrim. (it seems you have quite a few mods from oldrim not ported to skyrim SE, which will require you to properly port them, following what i mentioned a few lines up)

 

so the cause to your ctd issue will be 1 of the following:

 

1. Excessive amount of mods

2. Incorrectly ported mods (oldrim mods are not optimized for special edition, this can cause issues, including ctd)

3. mod conflicts (follows on from point 1: excessive amount of mods)

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