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Nif 3dsmax 2012 problem


Firedshot

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It's better than what it was thank you :). Just been re-running the installer for the '09 for the maxnif tools taking screen shots of where the files are going as it the '09 works and it's not putting them any where were i havn't already placed them with your help
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Ok after forever trying to fix this and thanks again for your help again Ghogiel wouldn't have got this done with out it, i had to edit the MaxNifTools config file/ini under the skyrim section to this :-

 

 

[skyrim]

NiVersion=20.2.0.7

NiUserVersion=12

NiUserVersion2=83

; Installation Folder

InstallPath=[HKLM\SOFTWARE\Bethesda Softworks\Skyrim]=@"Installed Path"

RootPath=${InstallPath}Data

ExtractFolder=$(RootPath)

MeshRootPath=D:\Skyrim Meshes\meshes

TextureRootPath=D:\Skyrim Textures\textures

UseSkeleton=1

Skeleton=${MeshRootPath}\Meshes\actors\character\character assets\skeleton.nif

RootPaths=${RootPath};${MeshRootPath};${TextureRootPath}

TextureRootPaths=${RootPath};${TextureRootPath}

TextureExtensions=.dds;

TextureSearchPaths=${RootPath}\Textures;${TextureRootPath}\Textures;${TextureRootPath}

SupportPrnStrings=1

Rotate90Degrees=NPC Head

SkeletonCheck=NPC*

DummyNodeMatches=* NonAccum;_;NPC COM

bhkScaleFactor=69.9912

 

Everywhere this file was i had to alter it so that it knew the route directory for everything. This only seems to happen if you have to manualy install.

Edited by Firedshot
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