JohnnyQuest101 Posted February 7, 2019 Share Posted February 7, 2019 When I packed one of my BSA files it added a users file and I don't know why. Users\name\desktop\data\desktop.ini open the ini it states [LocalizedFileNames]AST_PortalTeleport.psc=@AST_PortalTeleport.psc,0 I do have an AST_portal script but not for this mod. This mod was packed with ac_portalteleport.pex. I have no idea how AST_PortalTeleport.psc=@AST_PortalTeleport.psc,0 was packed. It wasn't part of the Data files I packed. Can someone help me out? Is there another tool I could use to make a BSA? Link to comment Share on other sites More sharing options...
JohnnyQuest101 Posted February 7, 2019 Author Share Posted February 7, 2019 Forgot to state: The way I was taught was to make a data folder on desktop. Inside the folder have a folder for each meshes, textures and scripts. Use the archive tool in the skyrim se directory. Check compress Archive, retain directory names and retain file name. So now I'm wondering does everyone get a users file that packs itself? Link to comment Share on other sites More sharing options...
Tasheni Posted February 7, 2019 Share Posted February 7, 2019 Perhaps you should post it in the SE forum, I'm sure, they have a solution. I just found this one : https://afkmods.iguanadons.net/index.php?/topic/4665-how-to-pack-skyrim-se-mods/ Can't say anything more about it. Link to comment Share on other sites More sharing options...
JohnnyQuest101 Posted February 8, 2019 Author Share Posted February 8, 2019 Thank you so much. :smile: Link to comment Share on other sites More sharing options...
masternoxx Posted February 8, 2019 Share Posted February 8, 2019 (edited) I'd leave the files in the normal directories. The CK packing tool will detect if they are needed.If it packed that file than at some point it was needed. You could try searching for the script ref and deleting it in TES5EDIT.Easier way is to just delete the script from data/scripts and data/scripts/source, and then open and re-save your mod in the CK.If should give you error saying you are missing that script at some point, that means it will erase the references to that script from your mod.then try repack and hopefully that script name will not be shown in the pack bsa dialog. I'd try TES5Edit first and look for that under scripts.If your mod is actually using it you could break your mod Edited February 8, 2019 by masternoxx Link to comment Share on other sites More sharing options...
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