Jump to content

[LE] Packing BSA Help


Recommended Posts

When I packed one of my BSA files it added a users file and I don't know why.

 

Users\name\desktop\data\desktop.ini

 

open the ini it states

 

[LocalizedFileNames]
AST_PortalTeleport.psc=@AST_PortalTeleport.psc,0
I do have an AST_portal script but not for this mod. This mod was packed with ac_portalteleport.pex.
I have no idea how AST_PortalTeleport.psc=@AST_PortalTeleport.psc,0 was packed. It wasn't part of the Data files I packed.
Can someone help me out?
Is there another tool I could use to make a BSA?
Link to comment
Share on other sites

Forgot to state:

 

The way I was taught was to make a data folder on desktop. Inside the folder have a folder for each meshes, textures and scripts. Use the archive tool in the skyrim se directory. Check compress Archive, retain directory names and retain file name.

 

So now I'm wondering does everyone get a users file that packs itself?

Link to comment
Share on other sites

I'd leave the files in the normal directories. The CK packing tool will detect if they are needed.

If it packed that file than at some point it was needed. You could try searching for the script ref and deleting it in TES5EDIT.

Easier way is to just delete the script from data/scripts and data/scripts/source, and then open and re-save your mod in the CK.

If should give you error saying you are missing that script at some point, that means it will erase the references to that script from your mod.

then try repack and hopefully that script name will not be shown in the pack bsa dialog.

 

I'd try TES5Edit first and look for that under scripts.

If your mod is actually using it you could break your mod

Edited by masternoxx
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...