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Skyrim Style Encumbrance


masternoxx

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I am interested in modding Oblivion to add the proper weights to quest items such as weapons and armor, and make the quest weapons more static. Of course everyone knows about the weightless Umbra Sword exploit, as an example.

 

To do this I need a Skyrim-style encumbrance system for Oblivion, can't have the player recieve the weapon and then be completely unable to move.

 

Don't know how to do this perhaps turn the player speed down to 5 or somethiing when the player is encumbered, other part of it would be to withhold the hardcoded "cant move" mechanic perhaps with obse.

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I use a combination of Realistic Fatigue plus Basic Physical Activities (both INI tweaked) that give a nice alternative to the vanilla game "I picked one flax seed and now I can't move" situation. As you increase the amount you are carrying your speed decreases and you have less reserve fatigue. Pick up too much and you're on the ground panting.

 

Can't say how that compares to Skyrim ... I'm an Oblivion guy.

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