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XP32 Maximum skeleton mod, and FNIF file generate issues


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Posted (edited)

Primary issue concerning FNIS generation has been resolved. After adding FNIS to tools in Vortex, the generation works now without any warnings.


Edited by ArtHeist
Posted (edited)

You're not running FNIS from the right place. What mod manager are you using?

 

EDIT: I see it's Vortex. You need to run FNIS through Vortex, from the button on the Dashboard. If it's not there, you need to add it as a tool.

Edited by TheGreatFalro
Posted (edited)

You're not running FNIS from the right place. What mod manager are you using?

 

EDIT: I see it's Vortex. You need to run FNIS through Vortex, from the button on the Dashboard. If it's not there, you need to add it as a tool.

 

Alright, I've tried running FNIS via Vortex through the tools. It says I have 9 mods active, when I only have 3. I'm going to test the skeleton mod and see if it works, before I try anything else. I no longer get a warning at the end of my FNIS generation, however it still says 0 animations loaded for 1 mods.

 

 

EDIT:

 

The animations still aren't loading for the XPM3 mod, whenever I load a new save. I'll post a screenshot of what FNIS is showing me when I load it after.

 

https://gyazo.com/2176b7ad5829b0811367510527cbedd6

Edited by ArtHeist
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