BlazeStryker Posted February 13, 2019 Share Posted February 13, 2019 Type loot in the searchboxfor the Fallout 4 forums. Then stand back, it's a long list. Static containers that should hold stuff but don't drive hoarding types crazy. This is why Skyrim wound up with Dynamic Things. Rather than put a shell around all those statics like Richwizard did, the Dynamic Things program reads when you heave up to the nearby containers, generating a loot window with things that might go into the container in question. (The ability to get the tusks off mammoth skeletons was part of Hunterborn along with foraging, but Dynamic Things did feature chopping down trees to place a new woodpile or picking at the rocks for quarried stone. beating on the skeletons or the corpses for bone seems only sensible as cannabilism is hardly unheard of in the Commonwealth.) Link to comment Share on other sites More sharing options...
BlazeStryker Posted September 6, 2019 Author Share Posted September 6, 2019 Considering that "openactorcontainer 1" is a basic command in console, a script to scan surroundings for potential containers and generate a chance for locks as applicable and typical loot for whatever we're talking about (jukebox coin slots, car trunks or truck glove compartments, etc.) does not seem undoable, save to me as I have like zero modding skills. Link to comment Share on other sites More sharing options...
Radsweeper Posted September 8, 2019 Share Posted September 8, 2019 (edited) Dynamic things for Fallout 4 would be a must, especially on a survival play thru. I wonder why this has not been yanked to Fo4 yet. I hope it does. Edited September 8, 2019 by Radsweeper Link to comment Share on other sites More sharing options...
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