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Dynamic Things for after the War.


BlazeStryker

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Type loot in the searchboxfor the Fallout 4 forums. Then stand back, it's a long list.

 

Static containers that should hold stuff but don't drive hoarding types crazy.

 

This is why Skyrim wound up with Dynamic Things.

 

Rather than put a shell around all those statics like Richwizard did, the Dynamic Things program reads when you heave up to the nearby containers, generating a loot window with things that might go into the container in question.

 

(The ability to get the tusks off mammoth skeletons was part of Hunterborn along with foraging, but Dynamic Things did feature chopping down trees to place a new woodpile or picking at the rocks for quarried stone. beating on the skeletons or the corpses for bone seems only sensible as cannabilism is hardly unheard of in the Commonwealth.)

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  • 6 months later...

Considering that "openactorcontainer 1" is a basic command in console, a script to scan surroundings for potential containers and generate a chance for locks as applicable and typical loot for whatever we're talking about (jukebox coin slots, car trunks or truck glove compartments, etc.) does not seem undoable, save to me as I have like zero modding skills.

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