Jump to content

Non-Combat Realism Mods (regrowth, water, etc)


lazloarcadia

Recommended Posts

I'm looking for mods that offer a realistic overhaul to the game world. These would include a solid regrowth mod (or combination of mods), weather mods, water over hauls, etc.

 

So far I'm looking at:

Regrowth or Conifers Redux + Grasslands or Boston Overhaul

some Water overhaul mod (haven't really decided on one yet, several look good)

Truestorms or Vivid weather or NAC - Natural and Atmospheric Commonwealth

 

 

So here is the deal, taking a look at real world nuclear disasters (Chernobyl quickly comes to mind) and 210 years seems like a GROSS amount of time for the world to have not recovered. I'm definitely thinking the trees / vegetation would have overgrown significantly in some areas without people around to keep back the forest.

 

I'm a bit curious about the water however, would that still be radioactive or would it have cleared? Same thing with the color of the water. Wouldn't that be more or less clear by now without people around pouring pollutants into it?

 

 

Link to comment
Share on other sites

Good to know! Personally I'd prefer a dense forest but honestly am running into CTD and performance issues and think the heavy foliage may be part of the issue. Boston Natural Surroundings may be a good alternative to get the best of both worlds with this. I'm hoping it will combine well with NAC - Natural and Atmospheric Commonwealth, it should (at least in theory).

Edited by lazloarcadia
Link to comment
Share on other sites

Thank you Ondrea for the tip! I'm getting a lot of CTD's and suspect it might be (at least partially) from Regrowth putting such a high demand on all the foliage my system is trying to draw. Granted I run a lot of mods so i'm not suggesting it is entirely to blame, but it is a big enough of a concern that I'm looking for another (less intense) alternative.

Link to comment
Share on other sites

So, as far as immersion goes, the trees and grass etc would all regrow and flourish in the centuries following global nuclear war, water from streams and rain will be relatively free from radiation after 20/25 years, but the ground is still radioactive, the same as still bodies of water, irradiated soil, like the soil in chernobyle would need to be dug up some 2ft before the soil is safe for planting - I doubt many in the wasteland would know to dig up the irradiated soil, so if you can find a mod that irradiates plants, crops and veg/flora that would be pretty realistic ^.^
Link to comment
Share on other sites

@SandMouseAnarchy

 

What about ground water from wells? Would those likewise be irradiated or would that depend on how deep the well was, what underground body of water it was hitting, etc? In other words would that one be random, sometimes it is clean, other times it is still "dirty"?

 

Also if i'm understanding where you are going with this, the rain would not be radioactive?

 

What about the Atlantic Ocean? I'm assuming that too would not be radioactive?

Edited by lazloarcadia
Link to comment
Share on other sites

From the reading I've done apparently the ocean is very resistant to nuclear fallout. So much so that the Atlantic Ocean off the East side of Boston should be clear of radiation 200 + years later (and likely a hell of a lot sooner), Rain would also be clear thus the idea of Rad-Storms is not a real thing 200 years later.

 

There would however still be areas of of radiation littered around the area, especially where toxic waste had been previously dumped (that one is sorta a DUH! I know), or near the glowing sea where the direct hit took place. Also looking at areas like Chernobyl are apparently not good comparisons because the radiation had a MUCH greater opportunity to sink into the ground vs a nuclear blast which would only leave a light dusting of radioactive duct (aka "Fallout") in the area outside of the direct blast. Two centuries later and much of that dust would have also past, or clumped up into small areas.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...