Jump to content

Radstorms and You


theimmersion

Recommended Posts

Two years later here i'm googling my eyes out to find something that will make radstorms deadlier (and i did) but now can't find something to save me from it. xD

There's no mod that reduces radstorm damage within the Cam.Pres.Shelters nor to make them placeable in settler workshops. Annoying this game is to play and mod due to so many things underdeveloped and underused. Like...

What. The. F. Beth. o.O

It's like they had all that in mind and then said, f**k it. So here's my hopes someone may chime in and try help me out make craftable shelters for settlers, add radstorm detectors connected to radstorm sirens that will trigger settlers --and you-- to hide inside them because radstorm will most certainly kill you within few seconds or minutes.

Think S.T.A.L.K.E.R. Shadow of Chernobyl end game blowout / blowout mods that made sirens, then all hell broke loose.

 

Dev stages:

1. How to make Cam.Pres.Shelters buildable for settler workshops.

2. Apply script effect/enchantment or what ever when inside closed shelter to apply some rad resistance.

3a. Find a way to detect radstorm weather and trigger sirens if on electical grid, siren poles are connected.

3b. Have a random settler turn on a radstorm siren warning for a few moments when the radstorm is forming.

4. Add AI Packages to AI to hide in houses and shelters, go indoors if possible etc.

5. Add wait option when inside a close shelter.

6. After radstorm, opening door of a shelter triggers autosave (for survival diff).

 

Optional since this i think will most limiting to the game/engine/script capability and might require different approaches.

7a. If possible, get a way to determen settler buildings safe from rads as well.

7b. And/or make by hand safe zones - i guess trigger boxes that add/remove radstorm resistance.

Link to comment
Share on other sites

Have you check out Gas Masks of the Wasteland? It has some similar thoughts, it does not have any of the sirens (might be too much for the engine to handle) but it does have this object you can put on buildings to negate the radiation damage and shelters will seek shelter. Also makes it so you need to replace your filters on gas masks quite often, however it doesn't play well with other gasmask mods without patches. Hope this helps, and good luck with the mod it sounds cool.

Edited by Undeadbob666
Link to comment
Share on other sites

Thanks for the pointer. Will be looking into it, how it did things and maybe i make a patch for that instead or learn something from it.

Alternative would be nice.

Essentially, mods like these change more then i want or need or do it in a matter different then what i'd do.

Link to comment
Share on other sites

If you're doing the Railroad, at least parts, you can unlock Deacan.

Once you've raised his Affinity high enough, he'll unlock advanced hybrid weave mk4/mk5, regular/vanilla Cloth mod which increases your (rad, and more) protection quite a bit.

 

 

If you want rad-protected Settlements, I'd recomend 'Build your own Vault', which is similar to the Vault Workshop DLC, just older.

With that you can, at certain Settlements, build a vault entry, and there build your own vault -> of Course you can Import vaults of others by using 'Transfer Settlements'.

 

Hope i'm not too off-topic with these suggetions.

hth

Link to comment
Share on other sites

Those are nice. Will definitely check both mods out. There's the siren pilon in vanilla fo4, all i actually have to do is make it so i can assign a settler to it or make some AI packages to turn on the siren when radstorm is approaching. Busy with work. T.T Can't wait to play around with it.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...