Revan770 Posted July 27, 2012 Share Posted July 27, 2012 I made hair model but it looks too shiny. I read topics here, and edit normal dds - i made it whole black. Now model isnt shiny but it changes colour depend on light - near source of light hair gray, turn back to it - hair dark black.. How to make it right? Thanks in advance. Link to comment Share on other sites More sharing options...
Revan770 Posted July 27, 2012 Author Share Posted July 27, 2012 find solution Link to comment Share on other sites More sharing options...
DavidD Posted July 27, 2012 Share Posted July 27, 2012 Emissive- or bumpmap perhaps? Link to comment Share on other sites More sharing options...
trees415 Posted July 28, 2012 Share Posted July 28, 2012 First, set you're normal map back to it's original state. Then, copy/paste you're original texture onto the alpha layer of your normal map, and make it very dark to the point that you can barely make anything out when looking at the alpha channel alone (Don't make it completely black). Also, textures tend to appear brighter in game then they do normally, so I'd suggest making your color texture slightly darker as well. Link to comment Share on other sites More sharing options...
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